Can you confirm what revision of CS you're using?
Also, can you provide a bt/callstack from the point of where it's actually
stuck? So the actual lock.
I had a look through shadermgr's event handler and I didn't see anything
that might cause such a lockup,
nor can I reproduce this here (though I don't have the same code as you).

2009/4/9 Quentin Anciaux <allco...@gmail.com>

> In fact it blocks while dispatching to shadermgr :
>
> The debug give me this before blocking:
>
>  -- dispatching to crystalspace.graphics3d.shadermgr
>
> Regards,
> Quentin
>
> 2009/4/9 Quentin Anciaux <allco...@gmail.com>:
> > Hi,
> >
> > it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the
> > following call:
> >
> >    if (h->HandleEvent(e) && (!e.Broadcast)) {
> >      break;
> >    }
> >
> > it seems h->HandleEvent is blocking, but at that moment (when calling
> > OpenApplication) I do not have event handler registered.
> >
> > If I put a break just before the  call (6th call, there are 5 previous
> > call that don't block)  to HandleEvent then the OpenApplication method
> > exit... but If I then request the interface iLoader it is null.
> >
> > But the interface iGraphics3D, iKeyboardDriver, iEngine, iVirtualClock
> > are not null, only iLoader.
> >
> > So it seems the blocking is related to iLoader.
> >
> > Regards,
> > Quentin
> >
> > 2009/4/9 Quentin Anciaux <allco...@gmail.com>:
> >> Hi,
> >>
> >> when I call csInitilializer::OpenApplication, the call never return.
> >> I'm using the java binding, on the latest trunk revision of CS.
> >>
> >> I put you the result of running the app with the flag verbose 'on'.
> >
> > --
> > All those moments will be lost in time, like tears in rain.
> >
>
>
>
> --
> All those moments will be lost in time, like tears in rain.
>
>
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-- 
-Mike
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