Hi, I'm far from being a specialist in shaders and CS's rendering, so I won't feedback on the SSAO part of your proposal (although it seems great ;) .
One problem I see is about the optional SSS implementation. The problem is that it is completely different from SSAO, and maybe also much more complex, and you won't most probably have the time to work well on this, you'll just start something with no guarantee that someone will ever finish your work. It would probably be better to spend the remaining time on improving the SSAO system, trying to generalize some parts, etc. For instance, the Z-buffer may be re-used in other effects such as postproc fog (there were recently some discussion on that topic, see the mails "Far plane fog" of 19-22 February on the Crystal-develop mailing list). A general shader layer for advanced Z-buffering, and maybe some tests on fogging are probably more interesting than a draft of SSS. On Tue, 2010-03-30 at 18:02 +0000, Andrei-Teodor RADU wrote: > Hello again, > I've modified my proposal draft, based on suggestions I received from > res|laptop (thanks, by the way) and the fact that my school schedule suffered > some changes.I would be grateful for any feedback you can give me. > > Andrei Radu > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe