Hello, I'm beginning my work on the LOD GSOC project. Is there a specific mailing list for it, or should I post here?
I usually develop on Mac OS X. CS compiles and walktest runs fine, except when I press F to spawn a walking character, I have this error: crystalspace.shader.expressionaccessor: eval error: Cannot resolve variable name 'mat specular' in symbol table. When I try to run imptest, I have the same error and the screen is all black. Probably the whole scene uses a specular material. Is it a known problem in OS X? I'm building it on Linux too, to compare. Thanks Eduardo
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