CS:GO uses vpk-system, which is familiar to anyone who has played or mapped for L4D series. Several HL2/CS Source models are missing from the depots so i don't think they work just like that. Some have been ported and enhanced (like that APC from CS Source has grown bigger and shade is more light grey now and some have changed names and also visual. Some are completely gone.

-ics

23.5.2012 17:49, Tomi Toikka kirjoitti:
Even if it does, let's get back to the point. The base hl2 models should be usable as usual, just use their filepaths. I think CS:GO still derives from the base .gcf files, correct me if I'm wrong though.

On Wed, May 23, 2012 at 5:39 PM, Alex Haddow-mendes <lethalbanana9...@hotmail.co.uk <mailto:lethalbanana9...@hotmail.co.uk>> wrote:

    Apparently we're not supposed to reply these requests.
    This doesn't count as a response, does it? Does it?

    ------------------------------------------------------------------------
    Date: Wed, 23 May 2012 16:29:33 +0300
    From: cont...@tomitoikka.com
    To: csgo_sdk@list.valvesoftware.com
    <mailto:csgo_sdk@list.valvesoftware.com>
    Subject: Re: [Csgo_sdk] Half-Life 2 Models?


    This is not the place for begging CS:GO. Get off this mailing list.

    On Wed, May 23, 2012 at 4:26 PM, ?????? ????? <ger...@gmail.com
    <mailto:ger...@gmail.com>> wrote:

        Hi guys, I'm a beta tester Belarus, tested games such as
        Starcraft 2, Dota 2, Diablo 3, Starcraft 2 worked for
        mapingand CS 1.6 , can anyone unsold gift CS:GO. I want to try
        to develop it for a couple of maps, and try what can the new CS:GO

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