First thoughts are a typo in a custom texture's shader, or a $value that isn't 
used in csgo, probably the latter.  I have/had some textures that would spam 
the console with something like that because ... the $alphainbumpmapwhatever 
shader was something different in Go.





On Monday, November 11, 2013 2:14 AM, Michael Mayea <mikema...@gmail.com> wrote:
 
I'm working on a custom map and suddenly this started being spammed in my 
console "***** Trying to set a pixel shader that failed loading! *****"

I am not sure what it is in my map that is causing this. Anybody have any 
ideas? 
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