Edit the navigation mesh. If you delete areas that are out of bounds they
will not spawn there
On Oct 21, 2014 9:53 PM, "Aaron Stout" <aaronfuz...@gmail.com> wrote:

> i am building a map that includes some large areas that are
> "player-clipped". deathmatch mode seems to spawn players inside these
> areas. they are just stuck there where they spawn... is there a workaround
> for this?
>
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