Have you tried using info_lighting in order to point to the origin of the light source?
On Thu, Mar 23, 2017 at 12:21 PM, Niels Gade <nielsg...@gmail.com> wrote: > Tried it, no work. Do we agree that these are the correct params? -final > -hdr -textureshadows -staticproplighting -staticproppolys > > 2017-03-23 16:39 GMT+01:00 Max Chill <mikema...@gmail.com>: > >> Try increasing -StaticPropSampleScale under Vrad parameters. This goes >> up to 16 I think, I usually do test compiles at .2 however, best to crank >> it up and compile with cordon tools to see if this is the culprit. >> >> Also make sure you're using -StaticPropLighting >> >> I would use default lighting valued for static_props as well >> >> >> >> On Thu, Mar 23, 2017 at 9:15 AM, Niels Gade <nielsg...@gmail.com> wrote: >> >>> Is anyone else experiencing issues with staticproplighting and >>> staticproppolys? >>> >>> some pics >>> http://imgur.com/a/6Bmxh >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> Csgo_sdk@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
_______________________________________________ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk