Thanks for the feedback. I dont run the site but would appreciate you to
point me at the anti-valve statements on that site?? Its a good source
of CSGO information tbh
On 03/06/2012 18:59, Travis Brown wrote:
Beware of that website. The guy who runs is is very anti valve and is
a powertrip. He rage quit this mailing list because he didnt get his way.
On Sun, Jun 3, 2012 at 4:40 AM, ToG Admin
<[email protected] <mailto:[email protected]>>
wrote:
I explain custom map setups here:
http://wiki.csgo4me.com:8080/jamwiki-1.2/en/CS_GO_Custom_Maps_Project
But it's a bit buggy still!
Mike
On 03/06/2012 01:18, Solomon Nero wrote:
Hello, anyone know a way to allow clients to download new maps?
There is a few good custom maps emerging out of the wood works, I
would like to try in my server, My conclusion is you cant do it
until valve allows it...but I know alot of you guys are out there
who are smart, and may have some workaround.
On 6/2/2012 5:42 PM, Andreas Grimm wrote:
Hello Valve,
I am currently testing my own bot engine in CS:GO.
It seems to work very well, but I have a problem with the
"control bot" feature.
The client gui displays the "[E] Control Bot" message on my
bots, but when I press the use key then nothing happens.
That it has no effect for my bot engine is clear, but I could
easily turn it off when I can see, that a player controls the
player, but pressing the use key has absolutely no effect for
the human client, too...
I played around with the following 3 net props:
m_bIsControllingBot
m_bCanControlObservedBot
m_iControlledBotEntIndex
But changing the values have no effect.
May I ask if it's possible to control third party bots in general?
If yes, could you explain that system a little bit, that I am
able to reproduce this on my side? And if not, why not? *cries a
river* ;) ... but is there any way to hide the "[E] Control Bot"
messsage for my bot players?
thanks and regards
- Andreas
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