The material wallhack in the link above is actually broken, but I made
my own. All it takes is opening a file in notepad, edit a few things,
and I was able to see all players through walls. That took no more
than 30 seconds. Tested on my sv_pure 1 server, it didn't block
anything.

It's funny as they removed sv_pure 2 in CS GO, and they made sv_pure 1
only works if you specify -sv_pure in the launch options, but they
forgot that sv_pure 1 doesn't work either it seems.

2012/6/26 AnAkIn <[email protected]>:
> Actually you can modify VPK files and see players through walls:
> http://www.unknowncheats.me/forum/counterstrike-global-offsensive/76351-cs-global-offensive-texture-wallhack.html
>
> And of course there is no way to block this.
>
> 2012/6/6 ics <[email protected]>:
>> In L4D2, clients can put the custom stuff into a VPK-file and load it up
>> just like that. So they can have custom skins and such, replacing the
>> originals. I'm not sure if it works in CSGO.
>>
>> -ics
>>
>> 5.6.2012 23:04, ATF_RoG` \^/ kirjoitti:
>>
>> Agreed!
>>
>> On Jun 5, 2012 3:02 PM, "AnAkIn" <[email protected]> wrote:
>>>
>>> Considering they never fixed sv_pure in L4D2 and they still haven't
>>> fixed it in CS GO, I hope clients will never able to use custom stuff
>>> (and I hope they already can't).
>>>
>>> 2012/6/5 Andreas Grimm <[email protected]>:
>>> > So L4D2 never supported custom sounds? :-O
>>> >
>>> > ...oO(this explains why l4d2 has no real community ... kidding)
>>> >
>>> >
>>> >
>>> > But I would guess that 95% of the CS:S and CS1.6 gameservers use custom
>>> > sounds.
>>> >
>>> > The ability to use own sounds in CS:GO is very important for the
>>> > community.
>>> >
>>> >
>>> >
>>> > It really needs a fix
>>> >
>>> >
>>> >
>>> >  - Andreas
>>> >
>>> >
>>> >
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of ics
>>> > Sent: Monday, June 04, 2012 7:00 PM
>>> > To: [email protected]
>>> > Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%
>>> >
>>> >
>>> >
>>> > This was always an issue with L4D2, which CS:GO is based on. Custom
>>> > sounds
>>> > were a big no no and stringtable needed to be built always. Stuff like
>>> > this
>>> > should never come to CS:GO and i'm afraid it does not stop there. I'm
>>> > hoping
>>> > they won't include the VPK system to custom maps.
>>> >
>>> > -ics
>>> >
>>> > 4.6.2012 19:00, Andreas Grimm kirjoitti:
>>> >
>>> > Hi @Valve,
>>> >
>>> >
>>> >
>>> > when I add a custom mp3 or wav file to the downloadtable (they are
>>> > precached
>>> > serverside), the clients download the files, when they connect to a
>>> > server.
>>> >
>>> > But when the clients try to play the files they get these errors:
>>> >
>>> >
>>> >
>>> > for .wav:
>>> >
>>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is
>>> > missing
>>> > from disk/repository.
>>> >
>>> >
>>> >
>>> > for .mp3:
>>> >
>>> > [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
>>> > mixer.
>>> >
>>> >
>>> >
>>> > To fix that I have to write "snd_rebuildaudiocache" in client's console
>>> > at
>>> > first.
>>> >
>>> > After using the command my cs:go client crashes, but after a restart the
>>> > sounds are working.
>>> >
>>> >
>>> >
>>> > - Andreas
>>> >
>>> >
>>> >
>>> >
>>> > _______________________________________________
>>> >
>>> > Csgo_servers mailing list
>>> >
>>> > [email protected]
>>> >
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >
>>> >
>>> >
>>> >
>>> > _______________________________________________
>>> > Csgo_servers mailing list
>>> > [email protected]
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> _______________________________________________
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>>
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>
>
>
> --
> Best regards,
> AnAkIn



-- 
Best regards,
AnAkIn

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