Here's a new one for me.  If you alter either/both:
*sv_hibernate_when_empty*
*sv_hibernate_postgame_delay*

Then the first time you connect to your server you will be able to, no
problem.  If you leave before another human player joins, you will get the "
*Failed to get session data. Please try again.*" and your console spew will
look like:

Connecting to public(x.x.x.x:27015) ...
650.724:  Sending UDP connect to public IP x.x.x.x:27015
Server using 'public' lobbies, requiring pw no, lobby id 18600005298ddaa
RememberIPAddressForLobby: lobby 18600005298ddaa from address x.x.x.x:27015
Unknown command "joingame"
GameTypes: could not find matching game type "".
CSysSessionClient: Could not get lobby data


As long as a human player remains in the server, you'll be able to connect
again and again, no issue... Anyways, I was experiencing the above, so I
stopped modifying those two CVars

Just thought I'd pass along this info so maybe it will help others.
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