Here's a new one for me. If you alter either/both: *sv_hibernate_when_empty* *sv_hibernate_postgame_delay*
Then the first time you connect to your server you will be able to, no problem. If you leave before another human player joins, you will get the " *Failed to get session data. Please try again.*" and your console spew will look like: Connecting to public(x.x.x.x:27015) ... 650.724: Sending UDP connect to public IP x.x.x.x:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600005298ddaa RememberIPAddressForLobby: lobby 18600005298ddaa from address x.x.x.x:27015 Unknown command "joingame" GameTypes: could not find matching game type "". CSysSessionClient: Could not get lobby data As long as a human player remains in the server, you'll be able to connect again and again, no issue... Anyways, I was experiencing the above, so I stopped modifying those two CVars Just thought I'd pass along this info so maybe it will help others.
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