Will there be a way to have mp_maxrounds 0 without everything dying horribly?
On Tue, Aug 14, 2012 at 11:46 PM, Ido Magal <[email protected]> wrote: > Every non-empty server is valid. > > To opt-out, set sv_steamgroup_exclusive 1 > > > We prioritized the feature based on previous threads. Please let us know > how it's working for you. > > Thanks. > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Andreas Grimm > Sent: Tuesday, August 14, 2012 2:44 PM > To: [email protected] > Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and > Server.cfg > > Ido, > > are there any special server settings needed to get a server into the > community quick-play? (like in TF2 with the server registration) > Or is every gameserver available for quickplay by default? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Ido > Magal > Sent: Tuesday, August 14, 2012 11:39 PM > To: [email protected] > Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and > Server.cfg > > This is incorrect. > > Community Quick-Play will find any non-empty server. There are no convar or > settings restrictions. > > The string that claims that "matchmaking is disabled" is incorrect. The > button does indeed match-make. > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: Tuesday, August 14, 2012 2:31 PM > To: [email protected] > Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and > Server.cfg > > You are not alone. As soon as beta period ends, i think community > servers will be sitting most likely empty. Also customization is made > harder. There are some cvars that existed in previous games but no > longer. Atleast mp_timelimit and mp_freezetime seems to be back but no > friendlyfire option. > > You are not supposed to set any cvars (well, you can set some but not > all will work from there) to server.cfg that are on gamemodes.txt. If > you want to change something, changes should be made to > gamemodes_server.txt. There's an example file under csgo folder called > gamemodes_server.txt.example. > > -ics > > 15.8.2012 0:21, Todd Pettit kirjoitti: > > Can I please get a response from Valve on this: > > > > How exactly are community servers going to fit into CSGO? > > > > Matchmaking and ranking is entirely disabled for community servers > according to the in-game notification when you click on "Community > Quickplay". > > Is this set it stone and if so and if so how is quickplay supposed to > work? > > > > Can community servers run competitive mode since the ranking is the main > point of competitive mode? > > > > When does gamemodes.txt execute is it before or after the server.cfg? If > it is before server.cfg can we still use server.cfg to modify settings like > mp_friendlyfire? > > > > > > > > I basically want to set up 25 game servers on 1 box and have half be ff > and half without and maximize the servers availability to players. > > > > Am I alone on this? Has anyone got this all sorted out? > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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