Will there be a way to have mp_maxrounds 0 without everything dying
horribly?

On Tue, Aug 14, 2012 at 11:46 PM, Ido Magal <[email protected]> wrote:

> Every non-empty server is valid.
>
> To opt-out, set sv_steamgroup_exclusive 1
>
>
> We prioritized the feature based on previous threads. Please let us know
> how it's working for you.
>
> Thanks.
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Andreas Grimm
> Sent: Tuesday, August 14, 2012 2:44 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and
> Server.cfg
>
> Ido,
>
> are there any special server settings needed to get a server into the
> community quick-play? (like in TF2 with the server registration)
> Or is every gameserver available for quickplay by default?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido
> Magal
> Sent: Tuesday, August 14, 2012 11:39 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and
> Server.cfg
>
> This is incorrect.
>
> Community Quick-Play will find any non-empty server. There are no convar or
> settings restrictions.
>
> The string that claims that "matchmaking is disabled" is incorrect. The
> button does indeed match-make.
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: Tuesday, August 14, 2012 2:31 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and
> Server.cfg
>
> You are not alone. As soon as beta period ends, i think community
> servers will be sitting most likely empty. Also customization is made
> harder. There are some cvars that existed in previous games but no
> longer. Atleast mp_timelimit and mp_freezetime seems to be back but no
> friendlyfire option.
>
> You are not supposed to set any cvars (well, you can set some but not
> all will work from there) to server.cfg that are on gamemodes.txt. If
> you want to change something, changes should be made to
> gamemodes_server.txt. There's an example file under csgo folder called
> gamemodes_server.txt.example.
>
> -ics
>
> 15.8.2012 0:21, Todd Pettit kirjoitti:
> > Can I please get a response from Valve on this:
> >
> > How exactly are community servers going to fit into CSGO?
> >
> > Matchmaking and ranking is entirely disabled for community servers
> according to the in-game notification when you click on "Community
> Quickplay".
> > Is this set it stone and if so and if so how is quickplay supposed to
> work?
> >
> > Can community servers run competitive mode since the ranking is the main
> point of competitive mode?
> >
> > When does gamemodes.txt execute is it before or after the server.cfg? If
> it is before server.cfg can we still use server.cfg to modify settings like
> mp_friendlyfire?
> >
> >
> >
> > I basically want to set up 25 game servers on 1 box and have half be ff
> and half without and maximize the servers availability to players.
> >
> > Am I alone on this? Has anyone got this all sorted out?
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
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