Ah, thank you. I guess it is with matchmaking even though it says steam
client.
The only cvar that I know of is  sv_allow_lobby_connect_only to control
matchmaking, That doesnt work anymore in csgo though. So are all servers in
the matchmaking pool? Is there a way to control matchmaking? Is there a way
to control the port matchmaking binds to?

On Wed, Aug 15, 2012 at 12:15 AM, Tom Schumann <schumann....@gmail.com>wrote:

> These I think:
> https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711
>
> On 15 August 2012 14:09, Andrew Caron <caron.and...@gmail.com> wrote:
>
>> Hello,
>> Does anyone know all the ports csgo uses?
>>
>> Got the hostport, but I cannot seem to find any information about other
>> ports.
>>
>> My csgo servers are using 2 ports, the hostport and a random port that
>> is chosen by hostport+1 and then increments by 1 until there is an open
>> port to listen on. What other ports are required by csgo and is there a way
>> to control them instead of letting it do hostport+1?
>>
>> "hostport" = "27019" ( def. "27015" )
>>        - Host game server port
>>
>> netstat -lnp | grep 1.2.3.4:27019
>> udp        0      0  1.2.3.4:27019    0.0.0.0:*
>>   21430/srcds_linux
>>
>> netstat -lnp | grep 1.2.3.4:27021
>>  udp    77248      0  1.2.3.4:27021    0.0.0.0:*
>>   21430/srcds_linux
>>
>> Start line: ./srcds_linux -game csgo +ip 1.2.3.4 +port 27019  +game_type
>> 0 +game_mode 1 +mapgroup mg_bomb +map de_inferno -maxplayers 12
>>
>> There is another server using 27020, and no it is not sourceTV.
>>
>> This is causing problems for me.
>> Thank you
>>
>
_______________________________________________
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to