Ah, thank you. I guess it is with matchmaking even though it says steam client. The only cvar that I know of is sv_allow_lobby_connect_only to control matchmaking, That doesnt work anymore in csgo though. So are all servers in the matchmaking pool? Is there a way to control matchmaking? Is there a way to control the port matchmaking binds to?
On Wed, Aug 15, 2012 at 12:15 AM, Tom Schumann <schumann....@gmail.com>wrote: > These I think: > https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711 > > On 15 August 2012 14:09, Andrew Caron <caron.and...@gmail.com> wrote: > >> Hello, >> Does anyone know all the ports csgo uses? >> >> Got the hostport, but I cannot seem to find any information about other >> ports. >> >> My csgo servers are using 2 ports, the hostport and a random port that >> is chosen by hostport+1 and then increments by 1 until there is an open >> port to listen on. What other ports are required by csgo and is there a way >> to control them instead of letting it do hostport+1? >> >> "hostport" = "27019" ( def. "27015" ) >> - Host game server port >> >> netstat -lnp | grep 1.2.3.4:27019 >> udp 0 0 1.2.3.4:27019 0.0.0.0:* >> 21430/srcds_linux >> >> netstat -lnp | grep 1.2.3.4:27021 >> udp 77248 0 1.2.3.4:27021 0.0.0.0:* >> 21430/srcds_linux >> >> Start line: ./srcds_linux -game csgo +ip 1.2.3.4 +port 27019 +game_type >> 0 +game_mode 1 +mapgroup mg_bomb +map de_inferno -maxplayers 12 >> >> There is another server using 27020, and no it is not sourceTV. >> >> This is causing problems for me. >> Thank you >> >
_______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers