I just found out that all the standard maps dont have more than 30
Spawnpoints so it doesnt matter that much if the bug still exists since
u couldnt play with more than 30 players anyway.
Only exeption would be if the minplayer maxplayer cvars which are used
in custom maps .kv's could override that and add some kind of dynamic
spawnpoints.
Marcus
Am 20.08.2012 23:30, schrieb Kyle Sanderson:
http://puu.sh/XdcT
I really hope they don't launch with the 25 maxplayers bug... Still
present in this update.
Thanks,
Kyle.
On Mon, Aug 20, 2012 at 2:27 PM, Absurd Minds <goabs...@absurdminds.net> wrote:
And I fail completely. Apparently it was just taking longer than
expected and it wasn't a hang at all.
On Mon, Aug 20, 2012 at 5:25 PM, Absurd Minds <goabs...@absurdminds.net> wrote:
Oops, the hash tags parsed weird:
LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null)
#ConVarRef developer doesn't point to an existing ConVar
#Using breakpad minidump system
Using breakpad crash handler
#PERF WARNING: Failed to open model substitution file, cannot swap
models out based on gpu_level!
#
#Console initialized.
#Hashing all VPK files for pure server operation.
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