whats with the password fix? :/ a lot of players are joining my server
during matches..

2012/8/24 Timothy Sadleir <tsadl...@gmail.com>

> Yeah, my 32 player server never gets above 25 players. WTF?!  I had
> players instantly filling in once I got my server updated but it stopped at
> 25 players and didn't go above.
>
>
> On Thu, Aug 23, 2012 at 3:36 PM, Kyle Sanderson <kyle.l...@gmail.com>wrote:
>
>> Is anyone able to reach above 25 slots? I joined a random pub sitting
>> at 25/32, I was rejected saying the lobby is full, which is a bit
>> better. However, I reconnected to the same server, and the same hang
>> ensued. Does anyone have any idea on how to resolve this?
>>
>> Thanks,
>> Kyle.
>>
>> On Thu, Aug 23, 2012 at 3:32 PM, Server.it - Zelatech srl
>> <i...@server.it> wrote:
>> > Auto-update not working in cmline on windows but working manually, does
>> this
>> > is supposed to work only on linux os?
>> >
>> > This is really annoying...
>> >
>> >
>> > -----Messaggio originale----- From: Ido Magal
>> > Sent: Friday, August 24, 2012 12:26 AM
>> >
>> > To: csgo_servers@list.valvesoftware.com
>> > Subject: Re: [Csgo_servers] CSGO update 1.17.5.1
>> >
>> > This update is now live.
>> >
>> >
>> >
>> > Release notes for 8/23 Update
>> >
>> > [ Gameplay ]
>> > - Exposed a classic dynamic crosshair style in the options that
>> represents
>> > the weapons spread accurately.
>> > - Implemented first person client flinching. Now a player gets aim
>> punched a
>> > bit when shot. The amount is based on the damage.
>> > - Increased amount of tagging that results from hits.
>> >
>> > [ Bugs ]
>> > - Fixed the scoreboard turning toggleable in the end match state.
>> > - fixed not being able to bring up the pause menu without dismissing the
>> > scoreboard in the end match state.
>> > - Parallelized matchmaking results analysis process and reduced time
>> game
>> > takes to perform matchmaking.
>> > - Improved matchmaking algorithm giving more weight to dedicated servers
>> > ping during matchmaking results analysis.
>> >
>> > [ Community ]
>> > - Removed the implicit dependency on round-limited matches so servers
>> that
>> > want to use mp_timelimit instead can. Mp_timelimit is used only if
>> > mp_maxrounds is set to 0.
>> > - Exposed mp_forcecamera convar.
>> > - Exposed set of server hibernate convars.
>> > - Fixed code that was preventing mapper-placed weapons.
>> >
>> >
>> > _______________________________________________
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>> > Csgo_servers@list.valvesoftware.com
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
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>>
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>
>
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