whats with the password fix? :/ a lot of players are joining my server during matches..
2012/8/24 Timothy Sadleir <tsadl...@gmail.com> > Yeah, my 32 player server never gets above 25 players. WTF?! I had > players instantly filling in once I got my server updated but it stopped at > 25 players and didn't go above. > > > On Thu, Aug 23, 2012 at 3:36 PM, Kyle Sanderson <kyle.l...@gmail.com>wrote: > >> Is anyone able to reach above 25 slots? I joined a random pub sitting >> at 25/32, I was rejected saying the lobby is full, which is a bit >> better. However, I reconnected to the same server, and the same hang >> ensued. Does anyone have any idea on how to resolve this? >> >> Thanks, >> Kyle. >> >> On Thu, Aug 23, 2012 at 3:32 PM, Server.it - Zelatech srl >> <i...@server.it> wrote: >> > Auto-update not working in cmline on windows but working manually, does >> this >> > is supposed to work only on linux os? >> > >> > This is really annoying... >> > >> > >> > -----Messaggio originale----- From: Ido Magal >> > Sent: Friday, August 24, 2012 12:26 AM >> > >> > To: csgo_servers@list.valvesoftware.com >> > Subject: Re: [Csgo_servers] CSGO update 1.17.5.1 >> > >> > This update is now live. >> > >> > >> > >> > Release notes for 8/23 Update >> > >> > [ Gameplay ] >> > - Exposed a classic dynamic crosshair style in the options that >> represents >> > the weapons spread accurately. >> > - Implemented first person client flinching. Now a player gets aim >> punched a >> > bit when shot. The amount is based on the damage. >> > - Increased amount of tagging that results from hits. >> > >> > [ Bugs ] >> > - Fixed the scoreboard turning toggleable in the end match state. >> > - fixed not being able to bring up the pause menu without dismissing the >> > scoreboard in the end match state. >> > - Parallelized matchmaking results analysis process and reduced time >> game >> > takes to perform matchmaking. >> > - Improved matchmaking algorithm giving more weight to dedicated servers >> > ping during matchmaking results analysis. >> > >> > [ Community ] >> > - Removed the implicit dependency on round-limited matches so servers >> that >> > want to use mp_timelimit instead can. Mp_timelimit is used only if >> > mp_maxrounds is set to 0. >> > - Exposed mp_forcecamera convar. >> > - Exposed set of server hibernate convars. >> > - Fixed code that was preventing mapper-placed weapons. >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > Csgo_servers@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > Csgo_servers@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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