does +runscript "./update.sh server1" work? Since i just have a update.sh script which can have a <server> behind it to update that one.
2012/8/31 feugatos <[email protected]> > On Παρασκευή, 31 Αύγουστος 2012 1:43:21 μμ, Absurd Minds wrote: > > Is this command line addition functioning the same as in hlds_run and > > srcds_run? I add -autoupdate to my command line and the server should > > auto update if I restart it? If so, it didn't perform the optional > > update. Or this fixing issues with that other feature where you had to > > write a script to automatically update your server? > > > > ______________________________**_________________ > > Csgo_servers mailing list > > Csgo_servers@list.**valvesoftware.com<[email protected]> > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> > > In order for the autoupdate to work you need to specify these as well: > > -autoupdate (The autoupdate switch obviously) > > -steam_dir (The path to the directory where steamcmd is installed) > > -steamcmd_script (The path to a script that if passed with +runscript to > steamcmd, it will update your server) > > > An update script could be something like: > > login username password > force_install_dir /path/to/csgo/dir > app_update 740 > quit > > > ______________________________**_________________ > Csgo_servers mailing list > Csgo_servers@list.**valvesoftware.com<[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >
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