I have maxplayers 11 set in my gamemodes_server.txt and it still has
10 as the maxplayers. I've attached my file if anybody can notice an
error.
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
        "gameTypes"
        {
                "gungame"
                {
                        "gameModes"
                        {
                                "gungametrbomb"
                                {
                                        "value                  "1"
                                        "matchmakingvalue"      "competitive"
                                        "uid"                   "12"
                                        "maxplayers"            "11"

                                        "convars"
                                        {
                                                "hostname"                      
                "[AM] Demolition|absurdminds.net"

                                                "bot_quota_mode"                
                "fill"
                                                "bot_quota"                     
                "10"
                                                "bot_defer_to_human_items"      
                "1"
                                                "bot_defer_to_human_goals"      
                "1"
                                                "bot_difficulty"                
                "2"
                                                "bot_dont_shoot"                
                "0"
                                                "bot_chatter"                   
                "normal"

                                                "cl_playerspraydisable"         
                "1"

                                                "mp_friendlyfire"               
                "1"
                                                "ff_damage_reduction_grenade"   
                "0.85"
                                                "ff_damage_reduction_bullets"   
                "0.33"
                                                "ff_damage_reduction_other"     
                "0.4"
                                                
"ff_damage_reduction_grenade_self"              "0"

                                                "mp_startmoney"                 
                "0"
                                                "mp_maxmoney"                   
                "0"
                                                "mp_afterroundmoney"            
                "0"
                                                "mp_playercashawards"           
                "0"
                                                "mp_teamcashawards"             
                "0"

                                                "mp_timelimit"                  
                "60"
                                                "mp_roundtime"                  
                "1.5"
                                                "mp_freezetime"                 
                "6"
                                                "mp_buytime"                    
                "0"

                                                "mp_forcecamera"                
                "1"                     // Set to 1 for team only sp$
                                                "mp_defuser_allocation"         
                "2"                     // 0=none, 1=random, 2=everyone
                                                "mp_death_drop_gun"             
                "0"                     // 0=none, 1=best, 2=current$
                                                "mp_death_drop_grenade"         
                "0"                     // 0=none, 1=best, 2=current or best
                                                "mp_death_drop_defuser"         
                "0"
                                                "mp_match_can_clinch"           
                "1"                     // 0=No mercy rule, 1=team can clinc$

                                                "mp_gungameimmunitytime"        
                "0"
                                                "mp_ggtr_bomb_respawn_delay"    
                "1"
                                                "mp_ggtr_bomb_detonation_bonus" 
                "1"
                                                "mp_ggtr_bomb_defuse_bonus"     
                "0"
                                                "cl_enable_roundstart_autobuy"  
                "0"
                                                "sv_ignoregrenaderadio"         
                "1"

                                                "mp_ggtr_bomb_pts_for_upgrade"  
                "1"             // Kill points required to upgrade a player'$
                                                "mp_ggtr_bomb_pts_for_he"       
                "2"             // Kill points required in a round t$
                                                "mp_ggtr_bomb_pts_for_flash"    
                "3"             // Kill points required in a round to get a $
                                                "mp_ggtr_bomb_pts_for_molotov"  
                "4"             // Kill points required in a round to get a $

                                                "mp_ggtr_halftime_delay"        
                "10.0"  // Number of seconds to delay during half-ti$
                                                "mp_ggtr_rounds_per_half"       
                "10"            // Number of rounds to play before/a$
                                                "mp_molotovusedelay"            
                "0"
                                                "sv_alltalk"                    
                "0"
                                                "sv_deadtalk"                   
                "1"
                                                "mp_ggtr_end_round_kill_bonus"  
                "0"             // Number of bonus points to award the team $
                                                
"bot_autodifficulty_threshold_low"              "-2.0"  // Value between -20.0 
and 20.0 (Amount below avg hu$
                                                
"bot_autodifficulty_threshold_high"             "0.0"   // Value between -20.0 
and 20.0 (Amount above avg hu$
                                                
"mp_ggtr_last_weapon_kill_ends_half"            "0"             // End the half 
and give a team round point when a p$

                                                "sv_allow_votes"                
                "0"             // Voting allowed in this mo$
                                                
"sv_arms_race_vote_to_restart_disallowed_after" "0"

                                                // required defaults
                                                "mp_maxrounds"                  
                "20"
                                                "mp_force_pick_time"            
                "15"
                                                "spec_freeze_time"              
                "5.0"
                                                
"spec_freeze_panel_extended_time"               "0"


                                        }

                                        "mapgroupsMP"                           
                // List of mapgroups valid for this game mode
                                        {
                                                "mg_demolition"         ""
                                        }
                                }
                        }       
                }
        }

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


        "mapgroups"
        {
                "mg_demolition"                                                 
                // mapgroup definition
                {
                        "name"                  "mg_demolition"
                        "maps"
                        {
                                "de_bank"               ""
                                "de_lake"               ""
                                "de_safehouse"          ""
                                "de_sugarcane"          ""
                                "de_stmarc"             ""
                                "de_shorttrain"         ""
                        }
                }
        }
}
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