I have maxplayers 11 set in my gamemodes_server.txt and it still has 10 as the maxplayers. I've attached my file if anybody can notice an error.
// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungametrbomb"
{
"value "1"
"matchmakingvalue" "competitive"
"uid" "12"
"maxplayers" "11"
"convars"
{
"hostname"
"[AM] Demolition|absurdminds.net"
"bot_quota_mode"
"fill"
"bot_quota"
"10"
"bot_defer_to_human_items"
"1"
"bot_defer_to_human_goals"
"1"
"bot_difficulty"
"2"
"bot_dont_shoot"
"0"
"bot_chatter"
"normal"
"cl_playerspraydisable"
"1"
"mp_friendlyfire"
"1"
"ff_damage_reduction_grenade"
"0.85"
"ff_damage_reduction_bullets"
"0.33"
"ff_damage_reduction_other"
"0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney"
"0"
"mp_maxmoney"
"0"
"mp_afterroundmoney"
"0"
"mp_playercashawards"
"0"
"mp_teamcashawards"
"0"
"mp_timelimit"
"60"
"mp_roundtime"
"1.5"
"mp_freezetime"
"6"
"mp_buytime"
"0"
"mp_forcecamera"
"1" // Set to 1 for team only sp$
"mp_defuser_allocation"
"2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun"
"0" // 0=none, 1=best, 2=current$
"mp_death_drop_grenade"
"0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser"
"0"
"mp_match_can_clinch"
"1" // 0=No mercy rule, 1=team can clinc$
"mp_gungameimmunitytime"
"0"
"mp_ggtr_bomb_respawn_delay"
"1"
"mp_ggtr_bomb_detonation_bonus"
"1"
"mp_ggtr_bomb_defuse_bonus"
"0"
"cl_enable_roundstart_autobuy"
"0"
"sv_ignoregrenaderadio"
"1"
"mp_ggtr_bomb_pts_for_upgrade"
"1" // Kill points required to upgrade a player'$
"mp_ggtr_bomb_pts_for_he"
"2" // Kill points required in a round t$
"mp_ggtr_bomb_pts_for_flash"
"3" // Kill points required in a round to get a $
"mp_ggtr_bomb_pts_for_molotov"
"4" // Kill points required in a round to get a $
"mp_ggtr_halftime_delay"
"10.0" // Number of seconds to delay during half-ti$
"mp_ggtr_rounds_per_half"
"10" // Number of rounds to play before/a$
"mp_molotovusedelay"
"0"
"sv_alltalk"
"0"
"sv_deadtalk"
"1"
"mp_ggtr_end_round_kill_bonus"
"0" // Number of bonus points to award the team $
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0
and 20.0 (Amount below avg hu$
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0
and 20.0 (Amount above avg hu$
"mp_ggtr_last_weapon_kill_ends_half" "0" // End the half
and give a team round point when a p$
"sv_allow_votes"
"0" // Voting allowed in this mo$
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// required defaults
"mp_maxrounds"
"20"
"mp_force_pick_time"
"15"
"spec_freeze_time"
"5.0"
"spec_freeze_panel_extended_time" "0"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode
{
"mg_demolition" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_demolition"
// mapgroup definition
{
"name" "mg_demolition"
"maps"
{
"de_bank" ""
"de_lake" ""
"de_safehouse" ""
"de_sugarcane" ""
"de_stmarc" ""
"de_shorttrain" ""
}
}
}
}
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