If your not "alot of other people" and as pro as you claim why are you
asking us for help then acting like a tool when someone responds?
On Sep 14, 2012 10:36 PM, "Tackdriver" <[email protected]> wrote:

> > It might be the update, but a lot of people had problems with that
> > particular map before the update as well. I would suggest trying it
> > with a different map, too, to be able to define the issue more
> > precisely.
>
> I'm not "a lot of other people".
>
> But don't pay me any mind.  You can even chalk me up as another "victory"
> if you like.  It's not a measuring contest for me.  So, "you win".  Just
> keep telling yourself I had no idea what I was doing, and that I really
> should have tried a different custom map.  Surely that is why I had
> problems.  You'll probably even get some people to agree with you.
>
> I must have been wrong.  That's why I just "went away" and didn't argue or
> present any details, logs, etc. to prove my point.
>
> Yeah.  That's it.
>
> Or maybe, this isn't my first rodeo and I know it doesn't matter how many
> details I give.
>
> Einstein was such a genius.
>
>
>
> >
> > On Fri, Sep 14, 2012 at 9:40 PM, Tackdriver <[email protected]>
> wrote:
> >>> Did you try with another map? I believe there is a known issue with
> >>> nuke_ve.
> >>
> >> Honestly, no, I didn't.  I was on the server at the time, and seeing
> >> that
> >> EVERYBODY was gone, I took immediate action and changed the map to a
> >> stock
> >> map, hoping to see some people come back (which some did).
> >>
> >> Looking back at the apache logs, funny thing, not a single GET request
> >> for
> >> de_nuke_ve.bsp or de_nuke_ve.bsp.bz2.  I would have at least expected a
> >> player or three of the full server of  connected players to not already
> >> have this map and need to download it -- but there wasnt even a request
> >> for it.  Many, many requests for the overview and loading screen files
> >> (using the overview/radar/loading downloader SM plugin) but none for the
> >> actual map file.
> >>
> >> Many players attempted to return/join the map (going by the connect
> >> announce plugin messages) but nobody could stay connected.
> >>
> >> I'll check the smac logs etc, but there were no problems before, so I am
> >> blaming the update  until I can prove otherwise.  No problems before the
> >> update.
> >>
> >> I had no problems fast downloading de_nuke_ve to myself and joining the
> >> server/map when I played it for the first time (on this server) - that
> >> is,
> >> before this update.
> >>
> >> You don't believe, do you, that Valve wouldn't change something other
> >> than
> >> what they put in the official update items list?  Then why did the
> >> mapcyclefile cvar go hidden with this update, which was said to be a no
> >> config changes update?
> >>
> >>
> >>> On Sep 14, 2012 8:50 PM, "Tackdriver" <[email protected]> wrote:
> >>>
> >>>> Hopefully the subject is enough to begin setting the stage.
> >>>>
> >>>> Up until tonight's update (9/14), we had a working fast download that
> >>>> would serve custom maps to connected/connecting players if they did
> >>>> not
> >>>> already have them, and they would be able to play.
> >>>>
> >>>> We have a properly configured HTTP redirect.  I've only been doing
> >>>> this
> >>>> for about the last 6 years so I don't need any
> >>>> well-meaning-but-presumptuous-and-contextually-irrelevant tutorials on
> >>>> sv_downloadurl, bzip2, etc.
> >>>>
> >>>> After the update, a server we allow custom maps to be voted in
> >>>> proceeded
> >>>> to basically fill up (36 public slots, or 37 total counting the
> >>>> reserved
> >>>> slot).  However with the config we run, via manipulation of the
> >>>> mapcyclefile and mapgroup cvars based on player count, the server was
> >>>> running stock valve maps for most of the time as the player count
> >>>> built
> >>>> up.  Eventually, a custom map (de_nuke_ve) got voted in.
> >>>>
> >>>> Once the server changed to de_nuke_ve, we saw many (connect-announce
> >>>> plugin based) connect announcements as players began reconnecting at
> >>>> map
> >>>> change, followed by disconnects.  OF EVERY SINGLE PLAYER.  My wife and
> >>>> I,
> >>>> on the local network, were the only 2 players on the server with the
> >>>> bot_quota of bots, despite the multitude of connect announcements from
> >>>> internet players.
> >>>>
> >>>> We lost everybody.  A FULL SERVER OF HUMAN PLAYERS.
> >>>>
> >>>> Now, before somebody knee-jerks "you sure you have your custom maps
> >>>> set
> >>>> up
> >>>> properly in your pure server whitelist config?" -- know this:  sv_pure
> >>>> is
> >>>> disabled.  So is sv_consistency.  It's not that I want either of them
> >>>> to
> >>>> be off, it's just the way CS:GO is right now.  You couldn't run
> >>>> dedicated
> >>>> servers with either of them ON.  (and the reason I say this is:  I can
> >>>> vouch for my game config and my wife's -- we haven't modified ANYTHING
> >>>> -
> >>>> but our own servers would kick us for violations with pure or
> >>>> consistency
> >>>> enabled)
> >>>>
> >>>> So it's not an sv_pure or sv_consistency problem.
> >>>>
> >>>> I jumped into console for this server and checked, just be sure our
> >>>> "no
> >>>> config changes" update didn't finagle-force pure and consistency ON
> >>>> despite my explicit configuration to turn them off.  They were both
> >>>> still
> >>>> OFF.
> >>>>
> >>>> Yet NOBODY - not ONE SINGLE PLAYER - including many who according to
> >>>> voice
> >>>> chat leading up to the map change were well familiar with de_nuke_ve,
> >>>> could connect/reconnect to our server once it changed to de_nuke_ve.
> >>>>
> >>>> But as soon as we changed the map back to a stock valve map, we
> >>>> started
> >>>> seeing players come back.
> >>>>
> >>>> Maybe if I write down Einstein's definition of insanity on a piece of
> >>>> paper, and lay it under my pillow, it will finally seep through.
> >>>>
> >>>> Tackdriver
> >>>>
> >>>> _______________________________________________
> >>>> Csgo_servers mailing list
> >>>> [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>> _______________________________________________
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> >>
> >>
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