I am asking for a method of changing it from the default that you
mentioned. For instance, to allow all servers to use
"/home/user/sharedfolder".
-John
On 2/13/2013 8:05 PM, David Fountain wrote:
They go to. Maps/workshop/mapid
SavSin
On Feb 13, 2013 8:01 PM, "John" <[email protected]
<mailto:[email protected]>> wrote:
Is there a cvar or command-line option to define the workshop
folder? I'd like to have servers share it, particularly if random
community maps will end up being downloaded.
-John
On 2/13/2013 6:43 PM, Ido Magal wrote:
To avoid a bunch of 'WTF' moments, I'd like to specifically point
out a new feature:
Unless you change this cvar, you will find that your servers may
be running maps that are not in the collection you specified.
This is by design.
* Added a community dedicated server convar
"sv_workshop_allow_other_maps". When this option is enabled and
the server is idling empty, it will allow players to reserve it
on another workshop map. Server will then download the other
workshop map and let players play it, after the map ends the
players will mapcycle into workshop collection hosted by the server.
We think this feature is great for users and admins since it
provides players a place to try new maps and for admins it turns
empty servers into honeypots. So we hope you leave it at default
and try it out.
Thanks.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf
Of *Ido Magal
*Sent:* Wednesday, February 13, 2013 6:29 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Csgo_servers] CSGO update
1.22.2.2 is live.
Thanks.
* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar
"sv_workshop_allow_other_maps". When this option is enabled and
the server is idling empty, it will allow players to reserve it
on another workshop map. Server will then download the other
workshop map and let players play it, after the map ends the
players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow
users in geographic locations far from official datacenters to
find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer
show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is
droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their
dead icon position at the position of the player they jumped to
spectate right after dying
* Fixed mapcycle problems when the server was playing a map
outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server
and official maps show "official" instead of map id when played
as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting
through a level change to the new map if the new map does not
contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading
screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to
play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in
the UI.
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