I am asking for a method of changing it from the default that you mentioned. For instance, to allow all servers to use "/home/user/sharedfolder".

-John

On 2/13/2013 8:05 PM, David Fountain wrote:

They go to. Maps/workshop/mapid

SavSin

On Feb 13, 2013 8:01 PM, "John" <[email protected] <mailto:[email protected]>> wrote:

    Is there a cvar or command-line option to define the workshop
    folder? I'd like to have servers share it, particularly if random
    community maps will end up being downloaded.

    -John

    On 2/13/2013 6:43 PM, Ido Magal wrote:

    To avoid a bunch of 'WTF' moments, I'd like to specifically point
    out a new feature:

    Unless you change this cvar, you will find that your servers may
    be running maps that are not in the collection you specified.
    This is by design.

    * Added a community dedicated server convar
    "sv_workshop_allow_other_maps". When this option is enabled and
    the server is idling empty, it will allow players to reserve it
    on another workshop map. Server will then download the other
    workshop map and let players play it, after the map ends the
    players will mapcycle into workshop collection hosted by the server.

    We think this feature is great for users and admins since it
    provides players a place to try new maps and for admins it turns
    empty servers into honeypots. So we hope you leave it at default
    and try it out.

    Thanks.

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]] *On Behalf
    Of *Ido Magal
    *Sent:* Wednesday, February 13, 2013 6:29 PM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: [Csgo_servers] CSGO update

    1.22.2.2 is live.

    Thanks.

    * Deagle: increased effective range.

    * P250: reduced effective range.

    * Glock: increased recoil on burst.

    * Added a community dedicated server convar
    "sv_workshop_allow_other_maps". When this option is enabled and
    the server is idling empty, it will allow players to reserve it
    on another workshop map. Server will then download the other
    workshop map and let players play it, after the map ends the
    players will mapcycle into workshop collection hosted by the server.

    * Added a game setting 'Max Acceptable Matchmaking Ping' to allow
    users in geographic locations far from official datacenters to
    find games via matchmaking without using developer's console.

    * Servers starting to host a workshop collection will no longer
    show up as running de_dust.

    * Added convar mp_death_drop_c4 that determines whether C4 is
    droppable.

    * Fixed not being able to drop C4 in Demolition mode.

    * Added display of public joinable games in maps workshop browser.

    * Fixed dead players getting a network update that showed their
    dead icon position at the position of the player they jumped to
    spectate right after dying

    * Fixed mapcycle problems when the server was playing a map
    outside of active mapgroup or collection.

    * Workshop maps no longer show "workshop" prefix on master server
    and official maps show "official" instead of map id when played
    as part of hosted workshop collection.

    * Fixed the post processing effects (like blur) persisting
    through a level change to the new map if the new map does not
    contain a postprocess_controller entity.

    * Fixed some sv convars so they can be executed via map cfg files

    * Fixed the regular radar images not showing on the loading
    screen for workshop/custom maps

    * Fixed an interpolation exploit with bogus update rates.

    * Fixed a regression where old protobuf demo files failed to
    play. All protobuf demos should be playable again.

    * Maps that are newly subscribed are now highlighted as NEW in
    the UI.



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