Am I to understand by the lack of replies that this is not an issue other
people are having? Even confirmation that this seems to be "my problem"
would be helpful, right now I cannot even find any information if this is
normal behavior or not.

I do have Sourcemod, but from what I can tell (been doing this a good
gangster minute) I don't have anything setting next maps, no mapchooser, no
nextmap, no randomcycle. I am prone to being wrong however!


On Sun, Feb 24, 2013 at 6:15 PM, Gordon Reynolds <
[email protected]> wrote:

> I too am having the same problems. Do I need to remove my maplist?
>
>
> On Mon, Feb 11, 2013 at 3:19 AM, FallGuy <[email protected]>wrote:
>
>> Hi all,
>>
>> we have configured a dedicated linux server in order to use collections.
>>
>> Start Parameters:
>> -game csgo +maxplayers 16 -console -usercon +game_type 0 +game_mode 0 -ip
>> 193.192.59.174 -port 27515 +host_workshop_collection 126276044
>> +workshop_start_map 123518981 -authkey XXXXXXXXXXXX
>>
>> As we can see the server is downloading all mapcontent for the maps, which
>> were configured in the collection. As well the server starts fine with the
>> first map.
>>
>> Now the problem: After the gametime (we try 30rounds comp. mode and 30min.
>> classic mode) the server reloads the start map everytime. He doenst change
>> to the next map in mapcycle (configured through the collection).
>>
>> Maplist and mapcycle couldnt be the problem, cause in workshops the server
>> uses a own maplist in memory, which is build on startup.
>>
>> Anyone who knows the problem too or have a solution?
>>
>> Regards
>> Daniel
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Workshop-Collection-MapChange-Issue-tp3613.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
>> _______________________________________________
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>>
>
>
>
> --
> - Gordon Reynolds
>



-- 
- Gordon Reynolds
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