I typod it in that message but I don't think I wrote down the mapname anywhere in any of the config files.
I'm launching my server with host_workshop_collection and workshop_start_map. When I started my server it would just load de_dust (from where I'm not sure, even the default mapcycle/maplist doesn't have de_dust as a first map). When I removed the map in question from the workshop collection I was using, the problem (mostly) fixed itself, at least now it's changing maps. On Sun, Nov 3, 2013 at 2:24 PM, ics <[email protected]> wrote: > Just asking, did you had the map name right? Because you mention de_seige > and cs_siege. > > -ics > > Gordon Reynolds kirjoitti: > >> I have (rather, had) de_seige in my workshop collection, and found that >> neither "changelevel" or the end of the map voting worked in changing the >> map once a round was ending. >> >> When I removed de_seige, my problems went away, well that and an hour of >> Googling. Is there something wrong this map, or is there some error/warning >> that can be raised to let server ops when an issue like this comes up? >> >> CS_SIEGE Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id= >> 125663769 >> >> >> >> -- >> - Gordon Reynolds >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- - Gordon Reynolds
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