Bots needs a lot more CPU-Power so its not comparable.
Am 16.11.2013 02:19, schrieb Ejziponken -:
Well im just testing with bots atm. Its the same problem with real
players and no bots.
------------------------------------------------------------------------
Date: Fri, 15 Nov 2013 20:02:41 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update
I do it just fine. There is clearly something wrong on his end.
On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected]
<mailto:[email protected]>> wrote:
As far as I know, it's stupid to run that many bots. They aren't
very CPU efficient -- regardless of hardware.
Will Graham
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf
Of *Ejziponken -
*Sent:* Friday, November 15, 2013 7:52 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Csgo_servers] CSGO update
http://i.imgur.com/1SacuHg.jpg
Thats how it is now.. What could be the problem? Image removed by
sender.
It has been working before, a few weeks back.. Only change has
been the CSGO updates.
Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
12GB Memory
Debian
One core assigned to the server
Everything updated (metamod, sourcemod, csdm)
------------------------------------------------------------------------
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Date: Sat, 16 Nov 2013 01:28:11 +0100
Subject: Re: [Csgo_servers] CSGO update
Hepp... I guess no fix for the biggest problem atm for publicservers..
What about:
- Updated the version of libstdc++.so.6 for Linux dedicated
servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and
more reliably.
Does any of them fix it? :S
------------------------------------------------------------------------
From: [email protected] <mailto:[email protected]>
To: [email protected] <mailto:[email protected]>;
[email protected]
<mailto:[email protected]>;
[email protected]
<mailto:[email protected]>
Date: Sat, 16 Nov 2013 00:23:54 +0000
Subject: Re: [Csgo_servers] CSGO update
CSGO 1.31.2.0 is now live.
The previous build has been pinned as "nov_10"
Thanks.
Release Notes for 11/15/2013
[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement
when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could
hear when walking over it.
- In official competitive mode players now accumulate end of round
money even if they are disconnected at the moment when end of
round money is awarded to their teammates.
- In official competitive mode players who disconnect from the
game server while alive are treated as having committed suicide
and don't receive end of round money for that round.
[MAPS]
- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade
throws
-- Fixed a bug where Ts could see into Bombsite A without exposing
themselves
-- Added collision on tall box near CT stairs to prevent players
getting onto it
-- Fixed a bug where a player could get onto boxes near ladder
room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in
Bombsite A
-- Fixed various spots where you could see through crates in
Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B
apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers
- Nuke
-- Fixed invisible I-beam collision in hut/lobby
- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to
see through
[UI]
- Fixed the overhead Freeze Time icons not updating frequently
enough to catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the
Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed
Achievements earned in the previous round.
- Fixed map selection button becoming inactive when Workshop maps
are being updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.
[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and
victim are visible.
- Fixed spectator navtext no longer wrapping.
[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x,
2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when
rewinding a demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of
the weapon.
[COMMUNITY]
- Added server convar sv_matchend_drops_enabled for suppressing
item drops at the end of tournament matches, play time is still
accumulated by players and items will be awarded at the next
opportunity.
- Using the game_round_end to force a specific winner now
consistently increments the round number (you must still use the
game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.
[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail
is increased using the Options menu.
[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated
servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and
more reliably.
*From:*Ido Magal
*Sent:* Friday, November 15, 2013 3:32 PM
*To:* [email protected]
<mailto:[email protected]>;
'[email protected]
<mailto:[email protected]>'
*Subject:* CSGO update
We hope to have an update ready shortly.
Thanks.
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