I know what you are thinking of and i'm not complaining about it. I'm
simply stating that there is something wrong that can cause further
issues on the servers. Odd crashes and such.
-ics
Marcin Paterek kirjoitti:
I know your problem, because I have people playing at the time of the
restart, too. But IMO it's better to send them a message - "In order
to keep the best quality and stable tickrate, we need to refresh our
servers. We'll be back in a minute!" - than wait for process to become
enormously large and unstable. I know it's a workaround and not a
solution, but since there is no fix from Valve, I think it's the best
what I can do.
M.
2014-02-05 ics <[email protected] <mailto:[email protected]>>:
If you had read my whole msg, it would have explained that it
doesn't solve the problem itself. What if there are players
playing at that time and restart happens. It's why i haven't got
automatic restarts on.
-ics
Marcin Paterek kirjoitti:
Why won't you simply use cron to restart server everyday and
keep it fresh that way?
M.
2014-02-05 ics <[email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>>:
Not since last patch, i've had constantly process eating
more and
more memory and it stops around 1,8GB. Now it's at 1.6GB. Soon
after it reaches 1,8 and 3 days have passed, it will die
out on
memory error and i have to manually reboot it, which is why i
restart the server time to time. Automatic restart at morning
would fix my need for restarts but it doesn't solve the
problem. I
mean, CSGO server used to eat only about 500GB at beta
time and
stayed at that low. I think the skins and such brought
this in at
that time when they got released.
-ics
Ejziponken - kirjoitti:
Is it just us or does the CSGO-server have a
memoryleak since
the last patch?
9 servers using like 12GB RAM after a while.
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