Server does not allow net_graph values above 1

How to fix that? The new netgraph is so big :/


2014-04-24 5:41 GMT+02:00 Vitaliy Genkin <[email protected]>:

>  CS:GO server plugins have to be recompiled to match global vars and net
> channel change in this update, highlighted below [**]
>
>
>
> As the community noticed we have switched our Linux version of srcds_linux
> to call a more precise sleeping function – nanosleep, and when server is
> meeting tickrate and the call is not interrupted by a signal it should be
> only called once per frame and more efficiently suspend the process main
> thread until the start of next server frame. The frame start std deviation
> on net channel will show fluctuations of OS CPU scheduling for waking up
> the main server thread at the beginning of the next frame which is
> typically a fraction of a millisecond. Server frame time in net graph
> display will now report duration of the server simulation phase on the main
> thread and std deviation of that so on 64-tick servers simulation phase
> should not exceed 1/64th of a second ~=16 ms to meet the required server
> tickrate.
>
>
>
> Thanks,
>
> -Vitaliy
>
>
>
> [**]
>
>
>
> class CGlobalVarsBase
>
> {
>
> …===…
>
>                 // Absolute frame counter - continues to increase even if
> game is paused
>
>
> int                                                          framecount;
>
>                 // Non-paused frametime
>
>                 float
> absoluteframetime;
>
> +++         float
> absoluteframestarttimestddev;
>
>
>
> abstract_class INetChannel : public INetChannelInfo
>
> …===…
>
>                 virtual void         SetRemoteFramerate( float
> flFrameTime, float flFrameTimeStdDeviation, float
> flFrameStartTimeStdDeviation ) = 0;
>
>
>
>
>
> class INetChannelInfo
>
> …===…
>
>                 virtual void                         GetRemoteFramerate(
> float *pflFrameTime, float *pflFrameTimeStdDeviation, float
> *pflFrameStartTimeStdDeviation ) const = 0;
>
>
>
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