Server does not allow net_graph values above 1 How to fix that? The new netgraph is so big :/
2014-04-24 5:41 GMT+02:00 Vitaliy Genkin <[email protected]>: > CS:GO server plugins have to be recompiled to match global vars and net > channel change in this update, highlighted below [**] > > > > As the community noticed we have switched our Linux version of srcds_linux > to call a more precise sleeping function – nanosleep, and when server is > meeting tickrate and the call is not interrupted by a signal it should be > only called once per frame and more efficiently suspend the process main > thread until the start of next server frame. The frame start std deviation > on net channel will show fluctuations of OS CPU scheduling for waking up > the main server thread at the beginning of the next frame which is > typically a fraction of a millisecond. Server frame time in net graph > display will now report duration of the server simulation phase on the main > thread and std deviation of that so on 64-tick servers simulation phase > should not exceed 1/64th of a second ~=16 ms to meet the required server > tickrate. > > > > Thanks, > > -Vitaliy > > > > [**] > > > > class CGlobalVarsBase > > { > > …===… > > // Absolute frame counter - continues to increase even if > game is paused > > > int framecount; > > // Non-paused frametime > > float > absoluteframetime; > > +++ float > absoluteframestarttimestddev; > > > > abstract_class INetChannel : public INetChannelInfo > > …===… > > virtual void SetRemoteFramerate( float > flFrameTime, float flFrameTimeStdDeviation, float > flFrameStartTimeStdDeviation ) = 0; > > > > > > class INetChannelInfo > > …===… > > virtual void GetRemoteFramerate( > float *pflFrameTime, float *pflFrameTimeStdDeviation, float > *pflFrameStartTimeStdDeviation ) const = 0; > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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