This is not the issue we're experiencing --- although we are getting failed to join session (response code 2). We only have issues when Steam Community goes down. Servers with players in them become unjoinable if Steam community goes down and remain unjoinable until either they re-enter hibernation (everyone leaves) or they are restarted.
For those experiencing the same issues as Adam our configuration for hibernation is close to, if not the default: sv_hibernate_when_empty 1 sv_hibernate_postgame_delay 5 sv_reservation_timeout 45 For us - hibernation resets the server reservation state. For example, if a server empties out it will be unjoinable (whether Steam Community went down or not) for the 5 seconds until the server enters hibernation. This however, is not an issue as the server immediately becomes joinable again when hibernation starts. Regards, Matt Razza Co-Founder | altPUG, LLC. From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Thursday, May 1, 2014 3:14 PM To: [email protected] Subject: Re: [Csgo_servers] Failed to Join Session Maybe we should push it again via reddit? If u wrote sth in reddit -> post the link and i will add a comment and vote the issue up.^ ;) Am 01.05.2014 20:42, schrieb [email protected]<mailto:[email protected]>: Good afternoon, So...I know this may or may not be fruitless but I am making the push to get this forever issue hopefully resolved. Myself and other managers and operators of CSGO servers are plagued with the constant issue of when a server empties out...without a full restart occurring...future connections from users are faced with the following: Connecting to public(***27015) ... 641.798: Sending UDP connect to public IP ***:27015 Server using 'friends' lobbies, requiring pw yes, lobby id 18600000cdabe9a RememberIPAddressForLobby: lobby 18600000cdabe9a from address **:27015 GameTypes: could not find matching game type "". CSysSessionClient: Cannot join lobby, response 2! Now I have tried all sorts of cvar "workarounds" posted through various threads and forums on numerous websites...all met with utter failure. Take this thread for example: http://forums.steampowered.com/forums/showthread.php?t=2930229 My testing shows no matter what cvar settings, the very second the server empties, all is lost. The only resolution currently is a full server restart...one usually done manually and perhaps tedious to some. Now I ask of Valve in this specific case, can we finally get something implemented to fix this issue that has been around for the better part of a year and a half? Thank you, Adam Spangler Senior Support Specialist CEVO - Empowering Gamers, Growing Communities www.cevo.com<http://www.cevo.com> _______________________________________________ Csgo_servers mailing list [email protected]<mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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