The retry command is marked as server_can_execute but it doesn't seem to
actually work properly. It returns this to the client:

Commencing connection retry to public(x.x.x.x:xxxxx)
> FCVAR_SERVER_CAN_EXECUTE prevented server running command: connect



It would seem like a bug. It works fine on other source games. Can this be
fixed?


--
-Winnie the Pooh
TimetoKill.net
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