The retry command is marked as server_can_execute but it doesn't seem to actually work properly. It returns this to the client:
Commencing connection retry to public(x.x.x.x:xxxxx) > FCVAR_SERVER_CAN_EXECUTE prevented server running command: connect It would seem like a bug. It works fine on other source games. Can this be fixed? -- -Winnie the Pooh TimetoKill.net
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