I just tried loading that map up on one of my private servers and had no issue. I had the map subscribed to first because I was interested in knowing if it was named something different than de_cache for workshop updating purposes despite being in it's final release state. While I had the file already, I changed the map to the workshop version of cache...worked fine. Changed to a different map, then sm_votemap'd workshop cache, loaded fine. Deleted the workshop folder from my client directory. Reconnected to the server with dust2 loaded, changed map to workshop Cache...worked fine. Thought i'd let you know I tried a couple things since I had a little free time and couldn't replicate your results. Server has no special plugins but does have sourcemod.
On Tue, Apr 14, 2015 at 6:22 PM, Absurd Minds <goabs...@absurdminds.net> wrote: > I rotate the maps on this server very frequently, so using just a workshop > collection would be easier for me. However, I will do a combination if > there is no other known solution. > On Apr 14, 2015 6:20 PM, "Michael Loveless" <mloveless1...@gmail.com> > wrote: > >> Just for the sake of asking since there was recently a conversation about >> it, why not use a combination of Workshop and stock maps? I agree that >> there should be no issues since the workshop versions are kept up to date, >> it's just that Workshop maps and stock maps can work together seamlessly, >> and it ultimately alleviates you of having to deal with the Workshop >> unnecessarily. >> >> On another note related to Workshop, I've seen a number of times where >> Workshop versions of maps will occasionally be missing certain entities >> (fire/burning barrels, particle effects, other "live"/dynamic/physics >> entities) during random rounds of a game. That just gives me another reason >> to try and combine stock+workshop whenever the situation calls for it. >> >> On Tue, Apr 14, 2015 at 6:07 PM, Absurd Minds <goabs...@absurdminds.net> >> wrote: >> >>> Since they're being kept up to date with the workshop, this should never >>> be happening. They are being kicked with "engine error", not a missing map >>> error or something. >>> On Apr 14, 2015 6:05 PM, "Sergey Minaev" <s.k.min...@gmail.com> wrote: >>> >>>> I once had this problem with Aztec, when server's aztec and client's >>>> were different. After loading map for client, he would be kicked from >>>> server. >>>> >>>> On Wed, Apr 15, 2015 at 1:01 AM, Absurd Minds <goabs...@absurdminds.net >>>> > wrote: >>>> >>>>> I am running a server using workshop maps, and every time de_chache >>>>> loads 90% of the server has to redownload it and then they crash once the >>>>> map reaches 100%. It is only this map, but it is every single time the map >>>>> loads. Does anybody have any idea what the problem might be and how to fix >>>>> it? >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> Csgo_servers@list.valvesoftware.com >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers