By saying that a software or modification that meets this criteria is
not a cheat:
-Anything that takes information that is available on the client-side in
some way (hey, that would include all hacks) and makes it (more)
available to the player.
Feel free to personally email me outside this list if you require more
explanation. I'm not participating in further derailment here, which I
have the feeling is your actual intention.
On 08.10.2015 23:04, Brendan wrote:
Where exactly did I say those were not cheats?
On Thursday, October 8, 2015, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
According to you the following things are not cheats:
-Material hacks that recolor players so they can be spotted more
easily
-Aim assist (because hey, that's where the player wanted to aim
anyway)
-Changing footstep sounds
-Anything that takes information that is available on the
client-side in some way (hey, that would include all hacks) and
makes it (more) available to the player.
You should know that compared to predators (i.e. cats) the human
brain is pretty inaccurate when it comes to localizing sounds.
This gets exaggerated by the individual sound setup, as we
position sounds by how much time difference the brain is able to
measure between the sound reaching both ears and the difference in
volume. Plus, true surround sound headsets do not exist
(manufacturers claim of having 5.1 capable products, however the
number of individual speakers is below that). Shitty on-board
sound which almost everybody uses adds to this as well. I doubt
the source engine actually delays the arrival of sound between the
two ears according to positions (it would be nice to know), so the
localization would solely be based on the volume difference.
Now if I turn down the music volume, I have the overall ambient
sound (which I can ignore), and the sounds of all player
interactions. So there is actually barely any noise to
distinguish. This is f-ing accurate, even in a non-competitive
crowded setting Sonic Radar Demo 720
<https://www.youtube.com/watch?v=bSZbQK4RAgQ> Asus Sonic Radar II
- Counter Strike Global Offensive by PCLab.pl
<https://www.youtube.com/watch?v=4QYR9DiqeE4>
@Michael: I think you should email this to a dev then, or whoever
is responsible for vac.
On 08.10.2015 22:19, Brendan wrote:
This software is not a cheat. This software simply displays
information that the player already has in a different way.
According to demos I've seen, this software is not capable of
distinguishing footsteps from ambient sounds, actions, and
music. That means a player would have to distinguish signal
(footsteps) from a huge amount of noise. Our brains already have
very accurate algorithms to determine the direction sound is
coming from. This software is really nothing more then a
marketing gimmick.
Have you ever considered that the individual in your clan is
using actual cheats and using this software as an excuse for only
playing MM and not leagues? I have a hard time believing that
this software could give any sort of significant edge.
________________
On Thu, Oct 8, 2015 at 3:56 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org
<javascript:_e(%7B%7D,'cvml','proph...@sticed.org');>> wrote:
I thought this was csgo_servers?
You might be better off mentioning this on reddit or directly
asking tournament officials about this.
But yes, this sounds like a cheat. ("I get it!")
On 08.10.2015 20:10, Michael Loveless wrote:
I'm curious what some of you think about this?
http://rog.asus.com/technology/rog-sound-innovations/sonic-radar/
I'm finding out that someone in my clan has been using this
for quite some time. The kid has the game sense of a cheese
sandwich but always knows where people are. He plays in no
competitive leagues at all, just a matchmaking god.
Right in it's description in the link it tells you flat out
that it gives you an advantage in certain scenarios and also
enhances/pinpoints footstep sound.
Here is a snippet from the link that bothers me the most:
"Sonic radar gives a strategic advantage on some very
particular moments such as:
- being threatened from outside the gamers sight range (draw
distance)"
That is fucked. It's completely toggleable as well. Maybe
someone here has better insight on this and why it's allowed
when on the surface it seems to be on the same level as ESP,
radar, or any other cheat that detects players positions.
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