You should try sourcemod forums. Also try Accelerator:
https://forums.alliedmods.net/showthread.php?p=1382348

On 30 December 2015 at 07:36, Louis Crossing <m...@louis.id.au> wrote:

> Here's two screenshots of crashes I experienced just now while playing.
> In both of these cases the auto-restart did work.... it only doesn't work
> intermittently.
>
> https://bb-g.net.au/ze_issues/1.png
> https://bb-g.net.au/ze_issues/2.png
>
> But I'm lost as to why the crashes are occurring.
>
> Many thanks again in advance.
>
>
> On 30 December 2015 at 12:02, Louis Crossing <m...@louis.id.au> wrote:
>
>> Hi all,
>>
>> I'm down a deep dark hole with this issue at the moment and I'm hoping
>> someone can point me in the right direction.
>>
>> Ever since Valve did that models update a while back, my zombie servers
>> like to crash a lot more than they used to.
>> This, in itself, is two problems:
>>
>> 1: The fact the crash occurs in the first place, and
>> 2: When the crash does occur, the server just freezes; it doesn't do the
>> 10 second countdown and auto-restart. The CPU of the server sits at 100%
>> and I have to manually kill the server process and restart it.
>>
>> At the time of the models update I followed all of the relevant guides
>> for updating the models and I can play on the server. The issue seems to
>> happen when we hop between different maps (not during the hop itself, but
>> shortly after having played on the new map for a few minutes).
>> It makes me think that perhaps the maps themselves relied on the old
>> models, but I see other zombie communities continue to run those same maps
>> without constant crashes.
>>
>> I've tried rebuilding the server from scratch but the same issue persists.
>>
>> Any help appreciated.
>> My servers run on CentOS 6 if that helps at all.
>>
>>
>> Cheers,
>> Louis
>>
>
>
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