You should try sourcemod forums. Also try Accelerator: https://forums.alliedmods.net/showthread.php?p=1382348
On 30 December 2015 at 07:36, Louis Crossing <m...@louis.id.au> wrote: > Here's two screenshots of crashes I experienced just now while playing. > In both of these cases the auto-restart did work.... it only doesn't work > intermittently. > > https://bb-g.net.au/ze_issues/1.png > https://bb-g.net.au/ze_issues/2.png > > But I'm lost as to why the crashes are occurring. > > Many thanks again in advance. > > > On 30 December 2015 at 12:02, Louis Crossing <m...@louis.id.au> wrote: > >> Hi all, >> >> I'm down a deep dark hole with this issue at the moment and I'm hoping >> someone can point me in the right direction. >> >> Ever since Valve did that models update a while back, my zombie servers >> like to crash a lot more than they used to. >> This, in itself, is two problems: >> >> 1: The fact the crash occurs in the first place, and >> 2: When the crash does occur, the server just freezes; it doesn't do the >> 10 second countdown and auto-restart. The CPU of the server sits at 100% >> and I have to manually kill the server process and restart it. >> >> At the time of the models update I followed all of the relevant guides >> for updating the models and I can play on the server. The issue seems to >> happen when we hop between different maps (not during the hop itself, but >> shortly after having played on the new map for a few minutes). >> It makes me think that perhaps the maps themselves relied on the old >> models, but I see other zombie communities continue to run those same maps >> without constant crashes. >> >> I've tried rebuilding the server from scratch but the same issue persists. >> >> Any help appreciated. >> My servers run on CentOS 6 if that helps at all. >> >> >> Cheers, >> Louis >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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