Damaging is calculated correctly when a molotov is thrown, why not for trigger_hurt brushes?
Another example that affects a real map... The map de_tulip by catfood... there is a small pit with some water it is not damaging at all. But it is near some trigger_hurt brushes placed on other parts of the map. Bots will not go into the pit to fetch the bomb http://imgur.com/n98z1AR -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/The-NAV-system-tp11113p11393.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers