This was never a feature, nor discussed for csgo, your source is for TF2.
On Mar 24, 2016 3:09 PM, "Anders Ekman" <[email protected]> wrote:

> Hi,
>
> As far as I understand it, one of the key features of GSLTs (apart from
> enabling Valve to ban malicious servers) is to keep a server in player's
> favorites server list even if the game server changes IP.
>
> Unfortunately, this doesn't seem to be the case. We've confirmed this
> doesn't work by creating a CS:GO server, adding a token and adding it to
> favorites. We then changed the IP of the server and tried to find the
> server on favorites, but it could no longer be found. The entry is still
> there, on the old IP, but the server is marked as offline (while it's not).
>
> Does anyone know if this feature was ever intended for CS:GO and if
> there's anything else you need to do to get it to work?
>
> These are the patch notes that lead me to this belief, and I've seen it
> mentioned elsewhere. They are for TF2, so it may be that this was never
> intended for CS:GO, but that sounds very odd:
>
> *"Added the server command "sv_setsteamaccount" for logging in with a
> persistent game server account using a login token. Login tokens may be
> acquired via the IGameServersService/CreateAccount web API. Using a login
> token is not required to run a game server, but allows Steam users to
> continue to access your game server from their favorites list if your game
> server changes IP in the future."*
>
> Source: http://www.teamfortress.com/post.php?id=12360
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to