This was never a feature, nor discussed for csgo, your source is for TF2. On Mar 24, 2016 3:09 PM, "Anders Ekman" <[email protected]> wrote:
> Hi, > > As far as I understand it, one of the key features of GSLTs (apart from > enabling Valve to ban malicious servers) is to keep a server in player's > favorites server list even if the game server changes IP. > > Unfortunately, this doesn't seem to be the case. We've confirmed this > doesn't work by creating a CS:GO server, adding a token and adding it to > favorites. We then changed the IP of the server and tried to find the > server on favorites, but it could no longer be found. The entry is still > there, on the old IP, but the server is marked as offline (while it's not). > > Does anyone know if this feature was ever intended for CS:GO and if > there's anything else you need to do to get it to work? > > These are the patch notes that lead me to this belief, and I've seen it > mentioned elsewhere. They are for TF2, so it may be that this was never > intended for CS:GO, but that sounds very odd: > > *"Added the server command "sv_setsteamaccount" for logging in with a > persistent game server account using a login token. Login tokens may be > acquired via the IGameServersService/CreateAccount web API. Using a login > token is not required to run a game server, but allows Steam users to > continue to access your game server from their favorites list if your game > server changes IP in the future."* > > Source: http://www.teamfortress.com/post.php?id=12360 > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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