why Tokens not keeping servers in favorites on IP change in cs go ? On Sun, Mar 27, 2016 at 1:50 PM, < [email protected]> wrote:
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Re: Csgo_servers Digest, Vol 47, Issue 27 (Vasii Antonel) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 27 Mar 2016 13:49:03 +0300 > From: Vasii Antonel <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Csgo_servers Digest, Vol 47, Issue 27 > Message-ID: > <CAFKF4zcZM=AHdY2BExipzGjYgz-HiLh95_1g= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > Tokens not keeping servers in favorites on IP change in cs go ? > > On Thu, Mar 24, 2016 at 9:21 PM, < > [email protected]> wrote: > > > Send Csgo_servers mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Csgo_servers digest..." > > > > > > Today's Topics: > > > > 1. Tokens not keeping servers in favorites on IP change? > > (Anders Ekman) > > 2. Re: Tokens not keeping servers in favorites on IP change? (Ian) > > 3. Re: Tokens not keeping servers in favorites on IP change? (ics) > > 4. Re: Tokens not keeping servers in favorites on IP change? > > ([email protected]) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 24 Mar 2016 20:08:08 +0100 > > From: Anders Ekman <[email protected]> > > To: [email protected] > > Subject: [Csgo_servers] Tokens not keeping servers in favorites on IP > > change? > > Message-ID: > > < > > cafssbcoof5koxhtmk07g6hro3m2ev3c2ug0w86zd9b1wsvs...@mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > Hi, > > > > As far as I understand it, one of the key features of GSLTs (apart from > > enabling Valve to ban malicious servers) is to keep a server in player's > > favorites server list even if the game server changes IP. > > > > Unfortunately, this doesn't seem to be the case. We've confirmed this > > doesn't work by creating a CS:GO server, adding a token and adding it to > > favorites. We then changed the IP of the server and tried to find the > > server on favorites, but it could no longer be found. The entry is still > > there, on the old IP, but the server is marked as offline (while it's > not). > > > > Does anyone know if this feature was ever intended for CS:GO and if > there's > > anything else you need to do to get it to work? > > > > These are the patch notes that lead me to this belief, and I've seen it > > mentioned elsewhere. They are for TF2, so it may be that this was never > > intended for CS:GO, but that sounds very odd: > > > > *"Added the server command "sv_setsteamaccount" for logging in with a > > persistent game server account using a login token. Login tokens may be > > acquired via the IGameServersService/CreateAccount web API. Using a login > > token is not required to run a game server, but allows Steam users to > > continue to access your game server from their favorites list if your > game > > server changes IP in the future."* > > > > Source: http://www.teamfortress.com/post.php?id=12360 > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > > > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20160324/b34b56a2/attachment-0001.html > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Thu, 24 Mar 2016 15:16:32 -0400 > > From: Ian <[email protected]> > > To: [email protected] > > Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on > > IP change? > > Message-ID: > > < > > ca+jg_h9sscdckuzyxra+lbhyfz6xayofamnazfcpckbt22k...@mail.gmail.com> > > Content-Type: text/plain; charset="utf-8" > > > > This was never a feature, nor discussed for csgo, your source is for TF2. > > On Mar 24, 2016 3:09 PM, "Anders Ekman" <[email protected]> wrote: > > > > > Hi, > > > > > > As far as I understand it, one of the key features of GSLTs (apart from > > > enabling Valve to ban malicious servers) is to keep a server in > player's > > > favorites server list even if the game server changes IP. > > > > > > Unfortunately, this doesn't seem to be the case. We've confirmed this > > > doesn't work by creating a CS:GO server, adding a token and adding it > to > > > favorites. We then changed the IP of the server and tried to find the > > > server on favorites, but it could no longer be found. The entry is > still > > > there, on the old IP, but the server is marked as offline (while it's > > not). > > > > > > Does anyone know if this feature was ever intended for CS:GO and if > > > there's anything else you need to do to get it to work? > > > > > > These are the patch notes that lead me to this belief, and I've seen it > > > mentioned elsewhere. They are for TF2, so it may be that this was never > > > intended for CS:GO, but that sounds very odd: > > > > > > *"Added the server command "sv_setsteamaccount" for logging in with a > > > persistent game server account using a login token. Login tokens may be > > > acquired via the IGameServersService/CreateAccount web API. Using a > login > > > token is not required to run a game server, but allows Steam users to > > > continue to access your game server from their favorites list if your > > game > > > server changes IP in the future."* > > > > > > Source: http://www.teamfortress.com/post.php?id=12360 > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > > > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20160324/e89beb42/attachment-0001.html > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Thu, 24 Mar 2016 21:19:01 +0200 > > From: ics <[email protected]> > > To: [email protected] > > Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on > > IP change? > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > > > It takes atleast 24 hours for changes to get applied. The old server > > needs to have IP set for that time and the new one has to have it too > > for the same amount of time (if not more) so changes take affect. > > > > -ics > > > > Anders Ekman kirjoitti: > > > Hi, > > > > > > As far as I understand it, one of the key features of GSLTs (apart > > > from enabling Valve to ban malicious servers) is to keep a server in > > > player's favorites server list even if the game server changes IP. > > > > > > Unfortunately, this doesn't seem to be the case. We've confirmed this > > > doesn't work by creating a CS:GO server, adding a token and adding it > > > to favorites. We then changed the IP of the server and tried to find > > > the server on favorites, but it could no longer be found. The entry is > > > still there, on the old IP, but the server is marked as offline (while > > > it's not). > > > > > > Does anyone know if this feature was ever intended for CS:GO and if > > > there's anything else you need to do to get it to work? > > > > > > These are the patch notes that lead me to this belief, and I've seen > > > it mentioned elsewhere. They are for TF2, so it may be that this was > > > never intended for CS:GO, but that sounds very odd: > > > > > > /"Added the server command "sv_setsteamaccount" for logging in with a > > > persistent game server account using a login token. Login tokens may > > > be acquired via the IGameServersService/CreateAccount web API. Using a > > > login token is not required to run a game server, but allows Steam > > > users to continue to access your game server from their favorites list > > > if your game server changes IP in the future."/ > > > / > > > / > > > Source: http://www.teamfortress.com/post.php?id=12360/ > > > / > > > > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > > > ------------------------------ > > > > Message: 4 > > Date: Thu, 24 Mar 2016 20:21:30 +0100 > > From: <[email protected]> > > To: <[email protected]> > > Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on > > IP change? > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset="utf-8" > > > > False, that is a feature. > > > > It works and I?ve used it many times for my servers. > > > > The problem is that (as ics stated) you can?t do that on the fly, you > need > > to give it a good 24 hours between any actions. > > > > > > > > BR, > > > > Niko > > > > > > > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Ian > > Sent: Thursday, March 24, 2016 20:17 > > To: [email protected] > > Subject: Re: [Csgo_servers] Tokens not keeping servers in favorites on IP > > change? > > > > > > > > This was never a feature, nor discussed for csgo, your source is for TF2. > > > > On Mar 24, 2016 3:09 PM, "Anders Ekman" <[email protected] > <mailto: > > [email protected]> > wrote: > > > > Hi, > > > > > > > > As far as I understand it, one of the key features of GSLTs (apart from > > enabling Valve to ban malicious servers) is to keep a server in player's > > favorites server list even if the game server changes IP. > > > > > > > > Unfortunately, this doesn't seem to be the case. We've confirmed this > > doesn't work by creating a CS:GO server, adding a token and adding it to > > favorites. We then changed the IP of the server and tried to find the > > server on favorites, but it could no longer be found. The entry is still > > there, on the old IP, but the server is marked as offline (while it's > not). > > > > > > > > Does anyone know if this feature was ever intended for CS:GO and if > > there's anything else you need to do to get it to work? > > > > > > > > These are the patch notes that lead me to this belief, and I've seen it > > mentioned elsewhere. They are for TF2, so it may be that this was never > > intended for CS:GO, but that sounds very odd: > > > > > > > > "Added the server command "sv_setsteamaccount" for logging in with a > > persistent game server account using a login token. Login tokens may be > > acquired via the IGameServersService/CreateAccount web API. Using a login > > token is not required to run a game server, but allows Steam users to > > continue to access your game server from their favorites list if your > game > > server changes IP in the future." > > > > > > > > Source: http://www.teamfortress.com/post.php?id=12360 > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] <mailto: > > [email protected]> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > --- > > This email has been checked for viruses by Avast antivirus software. > > https://www.avast.com/antivirus > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > > > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20160324/629298e3/attachment.html > > > > > > > ------------------------------ > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > End of Csgo_servers Digest, Vol 47, Issue 27 > > ******************************************** > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20160327/1e2ef15c/attachment.html > > > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 47, Issue 29 > ******************************************** >
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