Thx dude!
Am 17. Juni 2016 16:32:30 schrieb "iShot" <[email protected]>:
Dear,
The blog post concerning the earlier update that introduced low ammo gun
sounds contains wrong information. In the blog post Valve states that the
sv_alltalk convar was changed into sv_talk_enemy_alive and
sv_talk_enemy_dead. The correct new convars however are:
sv_talk_enemy_dead
sv_talk_enemy_living
This got me into a long, frustrating struggle to find out what I was doing
wrong.
Typing 'find sv_talk' into console yielded the following results:
"sv_alltalk" = "1" ( def. "0" ) game notify replicated - Deprecated.
Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
"sv_talk_enemy_dead" = "1" ( def. "0" ) game replicated - Dead players can
hear all dead enemy communication (voice, chat)
"sv_talk_enemy_living" = "1" ( def. "0" ) game replicated - Living players
can hear all living enemy communication (voice, chat)
In an effort to save this frustration from other server owners I've made a
post on reddit about it
(https://www.reddit.com/r/GlobalOffensive/comments/4oj7xi/the_csgo_blog_wrong_information/)
and sent this information to the mailing list.
Thanks for reading,
iShot
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