As a side note to Valve if they do decide to implement skin owner checks keep in mind we can still change both the weapon model and view model. As long as we have access to changing those model indexes you can never stop custom skins. For example I can take the awp model and inject a bunch of new skin families each using a material pointing to one of the weapon skins. You won't stop bypassing such a thing unless you do some serious pixel/resolution comparison for the basetextures and even then someone will find a way to bypass the texture detection. The really bad down side to restricting custom model indexes is it prevents game-modes like zombie mod from applying weapon models that make the game-mode more immersive such as zombie claws. You would probably have to block any parenting to the view models as well (parenting to the weapon models doesn't seem like a big deal though.)
Regardless on what you guys do please stop requiring us to use GSLT and please stop any ban waves. Why not just block the custom skins from ever applying to the weapon instead? PS: It would be nice if skins would get applied to the first owner of the weapon if the weapon doesn't already have a skin applied and hasn't already had an owner. This would fix when you pickup weapons from the world and when plugins give players a new weapon. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Servers-Running-Banned-Plugins-tp11848p11852.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
