Still happening. I've experienced it on 64, 85.3, and 128 tick. All with correct rates.
For me it usually happens right after the server loads a map or reloads the same map. I've only had it happen on custom maps, not on any official. But like Darulo mentioned, the game/map is nowhere near it's entity limit. Again, around the time this issue started (Gloves update, November 2016), TF2 had the same issue and their dev John S. made a post stating it was an old engine typo which they fixed rather quickly after it was noted. Should be an easy fix for the CS:GO devs since another Valve development team already knows the solution. On Tue, May 30, 2017 at 1:00 PM, darulo <gtaivpla...@hotmail.com> wrote: > Haven't tried 128 tick but this does happen on 64 tick servers and I doubt > it's related to rates.. > > For me it happens when creating new entities ingame such as > trigger_multiple's and it's no way near the limit. It can happen on any map > and any time when creating new entities. > > > > -- > View this message in context: http://csgo-servers.1073505. > n5.nabble.com/Host-Error-new-entity-max-edicts-bug-tp12240p12367.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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