Thanks for the updates.  I assume this means that the "TSource Engine
Query\0" remains in place, and the challenge response (when provided) gets
appended after the trailing null byte?

Also, this may be a silly question, but is there a smaller padded packet
size that could be used, which doesn't trigger DDoS protections but is
still big enough that it makes a reflection attack less appealing to the
asshats who launch them?  Just curious.

Thanks,
Dave

On Thu, Dec 3, 2020 at 10:54 PM Fletcher Dunn - fletcherd at
valvesoftware.com (via csgo_servers list) <
csgo_servers@list.valvesoftware.com> wrote:

> A steam client beta has been released:
>
>
>
>
> https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/2896341257765264787
>
>
>
> It understands how to respond if the server issues a challenge in response
> to an A2S_INFO request.  Importantly because of the existing filtering
> environment servers run in, the client will behave EXACTLY as it did
> before, until the server replies in the new method.  (
> https://twitter.com/ZPostFacto/status/1334700095221104640)
>
>
>
> The protocol is now as follows:
>
>
>
> ·        Client will send the exact A2S_INFO packet that it has always
> sent, no more, no less.
>
> ·        A new server will reply with a challenge, using the same
> S2C_CHALLENGE packet that’s used for the A2S_PLAYERS and A2S_RULES
> packets.  (Indeed, if a client is quick enough, it can use the same
> challenge for multiple requests.)
>
> ·        Now, a client will send a A2S_INFO with the challenge appended.
> Also: *DO NOT ASSUME THAT ANY EXTRA BYTES AFTER THE CHALLENGE ARE INVALID*.
> This is reserved for future expansion to the protocol!  There are some more
> protocol changes in development right now designed to have the client
> obtain more information from the master server, thus reducing the amount of
> information that must come from the server.  Those improvements won’t be
> possible if assumptions are made about packet sizes!
>
>
>
> I’ll post again when there are server binaries available that can opt into
> the new behavior, fixing the reflection attack vulnerability.  You will not
> want to opt in until all clients you care about are speaking the new
> protocol.  For steam clients, that will probably at least a couple of weeks.
>
>
>
> Please share this with any authors of third party clients that you know!
>
>
>
>
>
> *From:* csgo_servers@list.valvesoftware.com <
> csgo_servers@list.valvesoftware.com>
> *Sent:* Thursday, December 3, 2020 2:42 PM
> *To:* 'hlds_annou...@list.valvesoftware.com' <
> hlds_annou...@list.valvesoftware.com>; csgo_servers@list.valvesoftware.com
> *Subject:* [Csgo_servers] Changes to A2S_INFO - take 2
>
>
>
> The previous change to pad the server browser query A2S_INFO packets has
> triggered some aggressive Anti-DDoS filters for some games.  This change
> was made to address a reflection amplification attack in the protocol.  So
> it looks like we will need to address the vulnerability by securing the
> response with a challenge, in the same way that the A2S_PLAYERS and
> A2S_RULES queries work.  We’ll be releasing a new client soon that sends
> the small A2S_INFO packets again, but also understands how to reply to a
> server that replies with a challenge instead of the data.  This protocol
> does make it more complicated to write a custom client for the protocol
> (although not drastically so), and means that the query traffic cannot be
> trivially filtered at the edge.  Unfortunately, it looks like in the
> current environment, that is what we need to do.
>
>
>
> Further bulletins as events warrant.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>


-- 
Dave Parker '11
Database & Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Reply via email to