Hi Manfred.

I don't quite follow... Graphics is pretty much IDE independant, you need to
read up on Java2D if you want to start using it.

Here's a suggestion though : Override the paintComponent() method in a
JPanel, and then cast the Graphics object to a Graphics2D object, and viola!
you have 2D graphics, primitive, but effective.

Here are some links that might help to get you started:

http://zetcode.com/tutorials/java2dtutorial/
http://java.sun.com/docs/books/tutorial/2d/index.html
http://www.cokeandcode.com/info/tut2d.html
http://java.sun.com/docs/books/tutorial/extra/fullscreen/

Remember to have lots of fun with graphics, it really helps to learn it
quicker :)

Best regards
Ewald

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"CTJUG Tech" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/CTJUG-Tech?hl=en
For Cape Town Java User Group home page see http://www.ctjug.org.za/
For jobs see http://gamatamjobs.appspot.com/
-~----------~----~----~----~------~----~------~--~---

Reply via email to