Hi Manfred. I don't quite follow... Graphics is pretty much IDE independant, you need to read up on Java2D if you want to start using it.
Here's a suggestion though : Override the paintComponent() method in a JPanel, and then cast the Graphics object to a Graphics2D object, and viola! you have 2D graphics, primitive, but effective. Here are some links that might help to get you started: http://zetcode.com/tutorials/java2dtutorial/ http://java.sun.com/docs/books/tutorial/2d/index.html http://www.cokeandcode.com/info/tut2d.html http://java.sun.com/docs/books/tutorial/extra/fullscreen/ Remember to have lots of fun with graphics, it really helps to learn it quicker :) Best regards Ewald --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "CTJUG Tech" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/CTJUG-Tech?hl=en For Cape Town Java User Group home page see http://www.ctjug.org.za/ For jobs see http://gamatamjobs.appspot.com/ -~----------~----~----~----~------~----~------~--~---
