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GDC Flash! - #3

"GAMES AND SOCIETY" ISSUES
TACKLED BY EXPERTS AT THE GDC 2000.

Games are one of the most important cultural forms of our time.  Yet too often, mass 
media
and academic scholars donąt seem to understand how games function.  And issues like 
violence in games need to be explored within the development community before the 
public at large can get any clarity. These sessions at the GDC will help open up the 
dialogue.


**Beyond Littleton: Confronting the Roots of the Moral Panic About Electronic
Entertainment
presented by Henry Jenkins of MIT

The Littleton massacre unleashed a widespread "moral panic" about the place
of electronic entertainment in American culture, bringing to the surface
deeply-rooted anxieties about the rapid rate of contemporary technological
and social change. The games industry will remain a primary target of concern as long 
as the public lacks a broader critical vocabulary for understanding these
emerging media and new experiences they facilitate.  In this talk, MIT
professor Henry Jenkins describes the efforts of the Program in Comparative
Media Studies to foster serious consideration of the current state and
future potential of games.

**Game Design and Game Culture
moderated by Eric Zimmerman with Marc LeBlanc, Warren Spector and panelists
TBA

Rather than demos and presentations, the focus of this panel will be on
fast-paced dialogue, with the goal of gaining a deeper understanding of the
complex phenomenon of games.  Issues to be covered include videogames and
violence, games as a narrative medium, simulation and immersion, the
representational politics of games, and the challenge of defining the field
of game design.

**Politicians, Parents, and Pressure Groups: Addressing the Content Critics
presented by Douglas Lowenstein of the IDSA and Arthur Pober of the ESRB

This presentation discusses what's going on in Washington, DC after the
Columbine tragedy, as well as the nuts and bolts of the Entertainment
Software Rating Board rating system.

**Girls Games 2.0
moderated by Sheri Graner Ray with Jesyca Durchin of Disney Imagineering,
Mitzi McGilvery of Electronic Arts and panelists TBA

The Girls Game market has made amazing strides in the past four years. It
has gone from a handful of titles to a major multi-million dollar market.
This explosive success brings with it a whole new set of opportunities as
well as problems. On this panel girls game industry veterans discuss such
issues as product diversity, technology concerns and the problem of getting
product to the girls.

**The Computer Game Developers' Association is putting together a discussion group 
each day of the Classic GDC on games and violence…stay tuned for details.



The Game Developers Conference 2000, San Jose Convention Center, March 8-12.
Check http://www.gdconf.com/ for session descriptions, times, dates, and more.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


GDC 2000 REMINDERS

-Time is running out for big discounts on GDC Conference Passes! Register by January 
21 to save $475 on a GIGAPass, $425 on a CLASSICPass, $400 on a VIPPass, $100 on 
Tutorials Only or the AUDIOPass, and $50 on a STARTERPass.

-HEY, GAME ARTISTS! - Submit your best game animation clip to the GDC's Game Art 
Screening Room. We want to show you off to the 10,000 attendees at the show. Details at
www.gdconf.com/screeningroom.html.

-Are you getting Game Developer magazine every month-for FREE? To qualify, go to 
http://as400.halldata.com/cgi-bin/subscribe/gd.


Miller Freeman Game Group



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