Go to Surge Control Panel.
Select the Security Options Tab.
Then click on "This Computer".
Click on "Add Privileged Directory". This
will bring up a Dialog box with a text field. In the text field type
"c:\".
Press OK.
-- Kamal
----- Original Message -----
Sent: Saturday, December 24, 2005 9:19
AM
Subject: Re: Bouncing balls in Curl
How do i solve the error below?
<Error> - An error occurred while loading this applet.
SecurityException: An unprivileged applet tried to read the local file
'file:///c:/control-panel-logo.gif'. This message is caused by an error in the
applet, not by a problem with Surge or your computer. Duke
Briscoe <[EMAIL PROTECTED]>
wrote:
pang
tee wrote: > > Can someone make this 3D ball bounce at the
click of a button and after > 2 seconds stop the ball in mid air and
make a random number appear on > the face of the ball while the ball
becomes bigger?/nearer to the screen? > > Thanks. >
> */pang tee <[EMAIL PROTECTED]>/* wrote: > > Is there
any way to create bouncing balls in Curl?
See my attached applet for
part of what you want t o do. You could substitute an image of a ball
instead of the image I used.
> > I looked at the
documentation and it seems sphere is used to distort > a picture or
input. > > Seems easier for me to just to used flash... is it
correct?
Many animations are probably easier to do with Flash than
with Curl's current tools.
-- Duke {curl 4.0
applet} {curl-file-attributes character-encoding =
"windows-latin-1"} {applet {compiler-directives careful? =
true} }
{let c1:Canvas = {Canvas width = 6in, height = 5in,
border-width = 1pt, background = ""} } {value c1}
{let
message:EllipseGraphic = {EllipseGraphic fill-color = {url
"control-panel-logo.gif"}, height = 1in, width =
1in } }
{let overlay:OverlayBox = {OverlayBox {Frame
valign = "center", message}, {Frame valign = "center", height =
1in, {huge color = "red", Lucky Number!} } } }
{do
< BR>let start-x:Distance = 2in, start-y:Distance = 1in {c1.add x =
start-x, y = start-y, overlay} let start-time:DateTime =
{DateTime} let drop-time:Time = 3s {overlay.animate frequency =
60fps, {on TimerEvent do let elapsed-time:Time =
{start-time.elapsed} let t:Time = {abs (elapsed-time mod drop-time*2) -
drop-time} let y:Distance = start-y + 0.5 * 2(cm/s^2)*(t * t)
{c1.move-to-xy overlay, start-x,
y} } } }
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