On Thu, Apr 18, 2019 at 11:33:09AM +0100, Patrick Welche wrote: > Add gl, egl and glx loader using GLAD. > > Instead of hard linking against libGL, libEGL and libGLESv2 we can > load the entry points at runtime. Loading dynamically is more > flexible across different platforms. > > Note that the glad loaders are licensed under public domain. > > Preparation for Windows support in Issue #9. >
I know that EGL needs the same treatment, at least...
