Dale thanks this is a GREAT new set of features! Keith @ Vizor Publishing
On Mon, Aug 4, 2008 at 6:37 PM, Dale <[EMAIL PROTECTED]> wrote: > CyberBoard Version 3.03 is now available. > > I've put the update on the CB web site: > > http://www.norsesoft.com/cyberboardv303.exe > > I ran across the 'free' Civil War game "Baptism at Bull Run" which is being > made available for CyberBoard. > > http://baptismatbullrun.muster-roll.com/BaptismAtBullRun/Default.aspx > > I contacted the designer (Lazlo Koller) and asked him what would make this > sort of game (ala "Bonaparte at Marengo" system) easier to play with CB. > This release is the result of our exchanges. > > The primary feature added allows rotating (or wheeling) a group of units > around the selection's center point. CB now also allows rotations down to a > single degree. In addition Lazlo also game me a good reproduction procedure > for a long standing subtle problem with random number generation (see > below). > > Here's the official list of updates: > > Version 3.03 Release Notes > -------------------------- > New features and bug fixes for CBPlay.exe: > > * Added the ability to rotate the selected group of markers and/or pieces > around the selection's center point. This can be used to "wheel" a > set of playing pieces. > > * Added the ability to rotate pieces and markers down to a single degree > of resolution. > > * Added hot keys for "Action / Rotate Object - Incremental" (Ctrl-Shift+R) > and "Action / Rotate Group - Incremental" (Ctrl-Shift+G) menu commands. > You'll need to delete your CyberBoard CBPlay.exe registry key to get > the new hotkeys to work. To do this you can Double-Click on the provided > "CBPlayRegDel.reg" file. > > * If pieces and/or markers are selected then the view will be centered > on the selections when using the zoom feature. > > * The mouse wheel scrolls the view horizontally or vertically based on > location of the cursor. If it's near the upper or lower edge of the > view, the mouse wheel will scroll the view horizontally. Otherwise > it's scrolled vertically. > > * Bugfix: If the first action after starting a new move recording > involved a random number (a die roll or a marker draw) a fixed > result was generated. Now the result is simply random. Note that > all follow on 'rolls' were always fine. It was the first one > that was bad. > > * Bugfix: If an incremental rotation is the first action in a move > recording, an incorrect game state is stored in the move file. > This caused a prompt to synchronize the game state when your > opponent loaded the move file. > > * Bugfix: Fixed the dialog used to enter text for pieces or markers > to automatically wrap text rather than horizontally scroll the edit box. > > New features for CBDesign.exe: > > * None. (Sorry) > > Enjoy! > Dale > > -- Yours, Keith
