Dale thanks this is a GREAT new set of features!

Keith @ Vizor Publishing

On Mon, Aug 4, 2008 at 6:37 PM, Dale <[EMAIL PROTECTED]> wrote:
> CyberBoard Version 3.03 is now available.
>
> I've put the update on the CB web site:
>
> http://www.norsesoft.com/cyberboardv303.exe
>
> I ran across the 'free' Civil War game "Baptism at Bull Run" which is being
> made available for CyberBoard.
>
> http://baptismatbullrun.muster-roll.com/BaptismAtBullRun/Default.aspx
>
> I contacted the designer (Lazlo Koller) and asked him what would make this
> sort of game (ala "Bonaparte at Marengo" system) easier to play with CB.
> This release is the result of our exchanges.
>
> The primary feature added allows rotating (or wheeling) a group of units
> around the selection's center point. CB now also allows rotations down to a
> single degree. In addition Lazlo also game me a good reproduction procedure
> for a long standing subtle problem with random number generation (see
> below).
>
> Here's the official list of updates:
>
> Version 3.03 Release Notes
> --------------------------
> New features and bug fixes for CBPlay.exe:
>
> * Added the ability to rotate the selected group of markers and/or pieces
> around the selection's center point. This can be used to "wheel" a
> set of playing pieces.
>
> * Added the ability to rotate pieces and markers down to a single degree
> of resolution.
>
> * Added hot keys for "Action / Rotate Object - Incremental" (Ctrl-Shift+R)
> and "Action / Rotate Group - Incremental" (Ctrl-Shift+G) menu commands.
> You'll need to delete your CyberBoard CBPlay.exe registry key to get
> the new hotkeys to work. To do this you can Double-Click on the provided
> "CBPlayRegDel.reg" file.
>
> * If pieces and/or markers are selected then the view will be centered
> on the selections when using the zoom feature.
>
> * The mouse wheel scrolls the view horizontally or vertically based on
> location of the cursor. If it's near the upper or lower edge of the
> view, the mouse wheel will scroll the view horizontally. Otherwise
> it's scrolled vertically.
>
> * Bugfix: If the first action after starting a new move recording
> involved a random number (a die roll or a marker draw) a fixed
> result was generated. Now the result is simply random. Note that
> all follow on 'rolls' were always fine. It was the first one
> that was bad.
>
> * Bugfix: If an incremental rotation is the first action in a move
> recording, an incorrect game state is stored in the move file.
> This caused a prompt to synchronize the game state when your
> opponent loaded the move file.
>
> * Bugfix: Fixed the dialog used to enter text for pieces or markers
> to automatically wrap text rather than horizontally scroll the edit box.
>
> New features for CBDesign.exe:
>
> * None. (Sorry)
>
> Enjoy!
> Dale
>
> 



-- 
Yours, Keith

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