Hello André, El Miércoles 10 Junio 2009ES 16:09:25 André Bleau escribió: > About OpenSceneGraph, I think you should first decide if you want it to be > run through an X-Server, or not (native M$ OpenGL implementation). > > If you go down the X-Server road, you will not get hardware/driver > acceleration for now. It may come in a future release of X11r7, as we had > it in XFree86, but I don't know what is the roadmap for that. For the > X-Server road, you would need libGL1, libGLU1 and maybe libGLw1 as required > packages for your run-time package. You would need libGL1-devel, > libGLU1-devel and maybe libGLw1-devel as required packages for your > developer package. You would _not_ need the opengl package as a requirement > of any of your package. > > If you go down the native OpenGL road, you will get hardware/driver > acceleration, but you will need to load anything above OpenGL 1.1 > dynamically. You would _not_ need the opengl package as a requirement, as > the required DLLs (opengl32.dll and glu32.dll) are part of M$ Windows. You > would need w32api as a required package for your developper package. > The opengl package provides native implementation of opengl-related > libraries GLUT, GLUI, and GLUIX.
Thank you very much for your advice. I am aiming the native OpenGL windows implementation, so I will drop the opengl requirement and I will remember to point w32api as a build requisite. OSG does all the GL extensions work, so it is fine by me to use opengl32.dll and glu32.dll. Regards, Alberto