https://sourceware.org/git/gitweb.cgi?p=newlib-cygwin.git;h=a951054d992dbd379c2336101515fd9e8ad8a882

commit a951054d992dbd379c2336101515fd9e8ad8a882
Author:     Takashi Yano <[email protected]>
AuthorDate: Mon Nov 25 19:51:53 2024 +0900
Commit:     Corinna Vinschen <[email protected]>
CommitDate: Fri Dec 6 11:30:09 2024 +0100

    Cygwin: signal: Fix deadlock between main thread and sig thread
    
    Previously, a deadlock happened if many SIGSTOP/SIGCONT signals were
    received rapidly. If the main thread sends __SIGFLUSH at the timing
    when SIGSTOP is handled by the sig thread, but not is handled by the
    main thread yet (sig_handle_tty_stop() not called yet), and if SIGCONT
    is received, the sig thread waits for cygtls::current_sig (is SIGSTOP
    now) cleared. However, the main thread waits for the pack.wakeup using
    WaitForSingleObject(), so the main thread cannot handle SIGSTOP. This
    is the mechanism of the deadlock. This patch uses cygwait() instead of
    WaitForSingleObject() to be able to handle the pending SIGSTOP.
    
    Addresses: https://cygwin.com/pipermail/cygwin/2024-November/256744.html
    Fixes: 7759daa979c4 ("(sig_send): Fill out sigpacket structure to send to 
signal thread rather than racily sending separate packets.")
    Reported-by: Christian Franke <[email protected]>
    Reviewed-by: Corinna Vinschen <[email protected]>
    Signed-off-by: Takashi Yano <[email protected]>
    (cherry picked from commit d243e51ef1d30312ba1e21b4d25a1ca9a8dc1f63)

Diff:
---
 winsup/cygwin/sigproc.cc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/winsup/cygwin/sigproc.cc b/winsup/cygwin/sigproc.cc
index a758bc8f2c05..2e813b3a7e77 100644
--- a/winsup/cygwin/sigproc.cc
+++ b/winsup/cygwin/sigproc.cc
@@ -760,7 +760,7 @@ sig_send (_pinfo *p, siginfo_t& si, _cygtls *tls)
   if (wait_for_completion)
     {
       sigproc_printf ("Waiting for pack.wakeup %p", pack.wakeup);
-      rc = WaitForSingleObject (pack.wakeup, WSSC);
+      rc = cygwait (pack.wakeup, WSSC);
       ForceCloseHandle (pack.wakeup);
     }
   else

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