Previously, SNDCTL_DSP_POST and SNDCTL_DSP_SYNC were implemented
wrongly. Due to this issue, module-oss of pulseaudio generates
choppy sound when SNDCTL_DSP_POST is called. This patch fixes that.

Signed-off-by: Takashi Yano <takashi.y...@nifty.ne.jp>
---
 winsup/cygwin/fhandler/dsp.cc | 15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

diff --git a/winsup/cygwin/fhandler/dsp.cc b/winsup/cygwin/fhandler/dsp.cc
index 16db6bb29..27f0a50ce 100644
--- a/winsup/cygwin/fhandler/dsp.cc
+++ b/winsup/cygwin/fhandler/dsp.cc
@@ -133,6 +133,8 @@ class fhandler_dev_dsp::Audio_out: public Audio
   int freq_;
   int bits_;
   int channels_;
+
+  friend fhandler_dev_dsp;
 };
 
 static void CALLBACK waveIn_callback (HWAVEIN hWave, UINT msg,
@@ -1429,11 +1431,16 @@ fhandler_dev_dsp::_ioctl (unsigned int cmd, void *buf)
        return 0;
 
       CASE (SNDCTL_DSP_POST)
+       if (audio_out_)
+         audio_out_->sendcurrent (); // force out last block whatever size..
+       return 0;
+
       CASE (SNDCTL_DSP_SYNC)
-       // Stop audio out device
-       close_audio_out ();
-       // Stop audio in device
-       close_audio_in ();
+       if (audio_out_)
+         {
+           audio_out_->sendcurrent (); // force out last block whatever size..
+           audio_out_->waitforallsent (); // block till finished..
+         }
        return 0;
 
     default:
-- 
2.39.0

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