I am attempting to do the same on another system with almost identical hardware, also using Win98se. The significant difference between the systems is that the successful system has a 19" monitor @1600x1200 while the problem system has a 17" monitor @1024x768. I have not modified startxwin.bat, and everything works fine 'non-multiwindow'. I cannot determine how to deal with the error in the XWin log below. Many thanks for any help.
terry
ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1024 h 768
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - DirectDraw4 installed
winDetectSupportedEngines - Returning, supported engines 00000017
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 32 bits per pixel
winCreateBoundingWindowWindowed - User w: 1024 h: 768
winCreateBoundingWindowWindowed - Current w: 1024 h: 768
winAdjustForAutoHide - Original WorkArea: 0 0 768 1024
winAdjustForAutoHide - Taskbar is auto hide
winAdjustForAutoHide - Found LEFT auto-hide taskbar
winAdjustForAutoHide - Adjusted WorkArea: 0 1 768 1024
winCreateBoundingWindowWindowed - WindowClient w 1023 h 768 r 1023 l 0 b 768 t 0
winCreateBoundingWindowWindowed - Returning
winAllocateFBShadowGDI - Creating DIB with width: 1023 height: 768 depth: 32
winAllocateFBShadowGDI - Dibsection width: 1023 height: -768 depth: 32 size image: 3142656
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed
Fatal server error: InitOutput - Couldn't add screen 0
