On Mon, 15 Dec 2003, J. Burke Murray wrote: > I have looked through the documentation and mailing list archives but I am > still a little confused about opengl hardware acceleration using cygwin/X. > I recently compiled the application that I am working on (Omni3d), and it > works but is slow (compared to the Linux version on the same hardware). The > code uses X windows. I am assuming that it is slow because the opengl > rendering is not using hardware acceleration, but I am not sure that that is > the case. > > Am I correct in assuming that I cannot get hardware acceleration without a > substantial rewrite of the code?
Currently all OpenGL operations are rendered in software. I doubt it is very hard to replace the GLX->Mesa interface with a GLX->OpenGL wrapper but I'm not familar with this interface. I've already took a look at the Aqua OpenGL wrapper but there is to much OS X specific code to have it quickly ported. If someone can supply me some pointers on documentation I'd be very happy. bye ago -- [EMAIL PROTECTED] http://www.gotti.org ICQ: 126018723