Brian Inglis wrote: > Ran playground local and CI builds of these packages at v0.0.8 successfully: > > https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv > https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv
and https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-i686-win-iconv Thanks! > Do we really need the fix at git HEAD to add UCS-2-INTERNAL encoding? v0.0.8 is good enough. Hardly anyone needs UCS-2-INTERNAL. But many programs need a working ASCII encoding, which is fixed in v0.0.8. > [Are we really still building 32 bit mingw packages when we dropped support > of > 32 bit Windows << 1%? I regularly build all my packages on 32-bit and 64-bit mingw. Also, I know that GNU Emacs wants binaries that work on Windows XP, and that means 32-bit binaries. > Steam estimated 32 bit games PCs ~ 0.25% in 2021, and dropped support in > February. Games are a particular niche of the PC market, isn't it? Hardware that consumes lots of power and is loud, reflective displays, mostly proprietary software? Bruno -- Problem reports: https://cygwin.com/problems.html FAQ: https://cygwin.com/faq/ Documentation: https://cygwin.com/docs.html Unsubscribe info: https://cygwin.com/ml/#unsubscribe-simple