Brian Inglis wrote:
> Ran playground local and CI builds of these packages at v0.0.8 successfully:
> 
>       https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv
>       https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv

and       https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-i686-win-iconv

Thanks!

> Do we really need the fix at git HEAD to add UCS-2-INTERNAL encoding?

v0.0.8 is good enough. Hardly anyone needs UCS-2-INTERNAL. But many programs
need a working ASCII encoding, which is fixed in v0.0.8.

> [Are we really still building 32 bit mingw packages when we dropped support 
> of 
> 32 bit Windows << 1%?

I regularly build all my packages on 32-bit and 64-bit mingw. Also, I know that
GNU Emacs wants binaries that work on Windows XP, and that means 32-bit 
binaries.

> Steam estimated 32 bit games PCs ~ 0.25% in 2021, and dropped support in 
> February.

Games are a particular niche of the PC market, isn't it? Hardware that consumes
lots of power and is loud, reflective displays, mostly proprietary software?

Bruno




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