Another thing I made as an adolescent was text and point-and-click
adventure games.

I'm thinking on how one might make a very simple adventure game that used
some kind of intelligence to provide for arbitrary creative actions of the
user.

It could be based on language models or property graphs or user suggestion
or anything, but somehow we want to use graphs/tree structures. cause
they're hard.
  • [ot|[spam][crazy] Struggles... Undiscussed Horrific Abuse, One Victim of Many
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      • Re: [ot|[spam][cra... Undiscussed Horrific Abuse, One Victim of Many
        • Re: [ot|[spam]... Undiscussed Horrific Abuse, One Victim of Many
          • Re: [ot|[s... Undiscussed Horrific Abuse, One Victim of Many
            • Re: [... Undiscussed Horrific Abuse, One Victim of Many
              • R... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many
                • ... Undiscussed Horrific Abuse, One Victim of Many

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