really really really really tiny text adventure. concept: room.
goal: state player is in room, in expandable way. ummmmmmmmmmmmmmmmmmmmmmmmm ok so i'm so sorry, ummm but rooms and object were usually arranged in graphs. then, in the playing the game, the player would navigate the graph. so, when you make a text adventure that is like consistent and organized and traditional, you're unfortunately making a graph datastructure and an exploration interface for the graph datastructure. it's basically a use of graphs that doesn't mind control social groups other than encouraging staring at text screens.