> i'm trying to -- whup|! anyway > > here's an interesting idea: what about an adventure game based on > logical properties and manually built vocabuly, rather than with a > language model? it could be all open-ended and stuff but it's all made > by hand and logically normative
the challenge in doing this is doing it without making something that looks like a graph-based AI. so maybe it would make sense to start with juts a normal supersimple adventure game with minimal if any properties
