Fellas, I opened the following ticket:
https://github.com/PerlDancer/Dancer2/issues/1111

To track all such ideas, and it already has both of your ideas there:
https://github.com/PerlDancer/Dancer2/issues/1112
https://github.com/PerlDancer/Dancer2/issues/1113

:)

On Wed, Jan 13, 2016 at 10:29 PM, John Stoffel <[email protected]> wrote:
>>>>>> "Sawyer" == Sawyer X <[email protected]> writes:
>
> Sawyer> On Wed, Jan 13, 2016 at 3:30 PM, John Stoffel <[email protected]> 
> wrote:
>>>
>>>
> Sawyer> What do you think should be our next major focus? Would you like to
> Sawyer> help? Let us know!
>>>
>>> I'd love to see expanded skeletons, or a way for Plugins to add
>>> themselves into a skeleton so that you can more easily start
>>> using/playing with an extension in the manner the Author of the plugin
>>> expects it to be used.
>>>
>>> Think of it as documentation by example, with test cases too ideally.
>>>
>>> Now how to make this work when you have *lots* of plugins all stomping
>>> all over each other, I don't know.  It's just a thought.
>
>
> Sawyer> +1 on these ideas from me!
>
> Sawyer> Would you like to create an issue to try and create a discussion
> Sawyer> around it, what it would achieve and how it would look like?
>
> I'll try to do so, but I'm not sure I have any great ideas.  Mostly,
> I think having a way to generate skeletons and show off features of
> modules would be a great way to get Dancer used more and to lower the
> (steep) learning curve at times.
>
> John
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